Ignoring the starting class, what class from the crystals do you use the least and didn't care for. Mine was probably Ranger cause it's expensive and its special actually isn't as good as you would think.
Ignoring the starting class, what class from the crystals do you use the least and didn't care for. Mine was probably Ranger cause it's expensive and its special actually isn't as good as you would think.
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Probably Scholar. Most of the other classes I used for a little while after you're "supposed" to use them, but I just dumped Scholar after the Hyne fight.
I had a feeling when I saw this thread that Scholar would be chosen by someone as the least favorite job class. If I remember correctly, were they not more powerful initially in the NES version of the game when you had to use them because the book weapons had a higher attack power than normal for that time period in the game? In the Nintendo DS version, I know they gave them some weaker Black and White magic like a Red Mage, but I disagree with that interpretation of the job class.
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My least favorite job class is the Viking class. I hate equipping axes! They are just too slow IMO.
Scholar for the original and Sage for the DS version. The scholar because it's.. well.. it's just that bad. And the Sage because it gives you the impression that it's supose to be good but in reality it's so slow that it's useless.
"Everything is simpler than you think and at the same time more complex than you imagine."
Bottom Tier
Viking
Sage
Evoker
Freelancer Class
Freelancer
Hisui & Kohaku: I play as them in Melty Blood.
GEomancer, useful only at one point in the game. or maybe alchemist, or cannoneer
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I think I've used every class except for Ranger, so I'll go with that one. The Viking also is too slow, even though the axe is pretty powerful.
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"Knights do it two-handed!" ~Drunkard, FFV
Bard... It never felt like their songs did anything.
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Most favorite:
Blue, Summoner, Thief, Monk, Ninja, White.
Blue - The sheer variety of spells you can get, a lot of which is exceedingly powerful early game. Lategame, the usefulness is reduced to White Wind and Big Guard, though, and both spells are quite tricky to get (You need !Control).
Summoner - Highest Magic Power in the game, plus some totally rocking damage moves.
Thief - Highest Agility, dashing, passage, a whole slew of useful utility abilities.
Monk - Highest Strength, rocks the hell out of the early game, gives ridiculously awesome abilities like Counter.
Ninja - 2 hands. Enough said.
White - Healing and one of the most effective single-target attack spells, Holy.
Least favorite:
Berserker, Black, Dancer, Time, Knight.
Berserker - Only good for the hot outfit Lenna wears.
Black - Horribly underpowered, Flare especially is a disappointment.
Dancer - If you want to use the overpowered Ribbons, just use the Bare class.
Time - Annoying because you need it very rarely, but not often enough that you want to actually be in that job.
Knight - Another underpowered class, Monks totally smoke them in terms of damage and spending on equipment.
Middle ground:
My least favorite? I would have to go with either ranger, scholar, and some other class i forgot about. There are only a few bad classes on this game, which is good. (heck on my recent play through with a thief it was kicking butt till the earth crystal)
On the DS port, the hidden job Onion Knight. Before Onion Knight, you've got a wide assortment of different jobs with pros and cons. Granted, some are direct upgrades to others, but you've got a reason for a diverse party. After Onion Knight, the only reason not to do the work for four fully equipped Onion Knights is some artificial handicap.
On the original NES version I've only played as a ROM, my votes are Sage and Ninja for the same reason. They've been balanced in the DS port at least. I don't like classes that are clearly intended to be the final stop. I'd prefer a more egalitarian system.
Knock yourselves down.