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Thread: i junction 100 THread to STR!

  1. #1

    Default i junction 100 THread to STR!

    hi,lets talk about,Junctioning
    i collected 100 Fires,what will be most effective to junction it to?
    also,Sleep junctioned to HP gives tons of it,so junction 100 Sleep to HP,and you'll be in the fight for much more time,giving you a chance to Escape

  2. #2
    Fortune Teller Recognized Member Roogle's Avatar
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    Roose Dorvauldar (Gilgamesh)
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    I was only 12 when Final Fantasy VIII was released in North America on September 9, 1999.

    I did not understand the Junction System and simply beat the game using Guardian Force summons and magic. In this day and age, I would encourage all players to simply Junction each spell that you have and see the effects before equipping to determine the best spell to junction to each statistic.
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    Light Hero Saber's Avatar
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    Default Be prepared

    Well it depends on what you are trying to do. If you want to stay in the fight longer then yeah Junction HP first and make sure its the best it can get. My first thing for HP is Cure whch you can get pretty easily in the first 15 mins of the game. Maybe less.

    I found that while you are drawing magic from enemies you should take time to Junction magic as your best stat. Cause magic stat is what helps to draw. Then when your done do a little arrangement and prepare to get to the next area with new enemies.
    Marcus
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  4. #4

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    i was totally confused too!
    heres what works that i think
    junction Sleep to HP(you can only do this by getting the Siren GF and junctioning it!)
    junction Thunder to STR(junction Ifrit or ask Quetzotocaul or Shiva to learn it)
    its all i ever did that worked best

  5. #5
    Fortune Teller Recognized Member Roogle's Avatar
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    How much does the MAG stat increase the probability of drawing additional magic spells? I knew about this correlation, but I think there is a degree of randomness to it that might make it less effective than you think.
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    Light Hero Saber's Avatar
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    Quote Originally Posted by Roogle View Post
    How much does the MAG stat increase the probability of drawing additional magic spells? I knew about this correlation, but I think there is a degree of randomness to it that might make it less effective than you think.
    The enemies spirit decreases the amount. I think that luck has something to do with it. Cause when I first put my characters mag up, they seem to only incline slowly. Like if they were drawing 1 cure it would go, drawed 2 cures, draw 5 cures, draw 2 cures. Anyways after a while, it ends up helping. I don't know the whole story and mechanics behind it.
    Marcus
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  7. #7

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    originally posted by sora_lion_heart

    My first thing for HP is Cure whch you can get pretty easily in the first 15 mins of the game. Maybe less.
    yesssss.true.but you can use this stragety to gain tons of Sleep:

    go to the Training Centre.then,find a lone grat,Draw/Cast Sleep on it,then Draw Sleep from it until it wakes up,you'll get to 73 of them in no time,only 37 to 100!!!!!!!!

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    Fortune Teller Recognized Member Roogle's Avatar
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    That sounds like a good strategy for the beginning of the game. Personally, I don't like going to areas before the story tells you to go there unless there is something really good that you can't get later!

    If you have a lot of time at the beginning of the game, I believe you can learn some abilities from the early Guardian Forces that allow you to refine very powerful magic like Curaga early on. I use a Gameshark when I play through the game for maximum AP since I don't have the time to play battle after battle...
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    programmed by NASIR Recognized Member black orb's Avatar
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    Quote Originally Posted by wild-one View Post
    hi,lets talk about,Junctioning
    i collected 100 Fires,what will be most effective to junction it to?
    >>> Dont bother thinking about it, there is an auto junction option after you equip a GF, it even ask you if you want to priorize attack or defense..
    The other stuff you can junction manually are the elemental defense/attack and status defense/attack..
    >> The black orb glitters ominously... but nothing happens..

  10. #10
    Light Hero Saber's Avatar
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    I think fire will do best on strength but I haven't played the game in a while. well its not that long but still can't remember the low level magic too good. I figure its only a matter of time before people in this thread say, Ultima, Meteor, Holy, blah.

    Anyways there is a few areas to stock magic in the start of the game. In the training center, Out side on grass, Outside in forest, Ouside on Beach and I think you can still reach the fire cavern after ifrit... not sure.

    As for getting those powerful magics with the refine ability is time consuming.
    Marcus
    "No cloud, no squall shall hinder us!" - FF9

    Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.

  11. #11

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    hey,i'm posting stuff for beginners,name me one ultima,holy ETC. draw point you can get at the beginning
    also,Roogle,if you dont like my stragetie,then stuff it in the garbage can,it worked for me,so i shared it,thats all

    sorry Roogle about the last post,i should've mention that you then hammer them down with either Shiva or a Blizzard,Blizzara or Blizzaga spell afterwards

    i junctioned Thunder to Zell's STR and he improved loads
    i junctioned 100 Fire to Squall's STR and he didnt improve much..........so i disagree

  12. #12
    Fortune Teller Recognized Member Roogle's Avatar
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    As far as I know, there is no difference between 100 Fire and 100 Thunder Junctioned to STR. Those differences occur because there is a difference between Squall's STR and Zell's STR.

    Can you please stop posting multiple times in a row, wild-one? Use the "edit / delete" function to add what you want to add to your post.
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  13. #13
    Light Hero Saber's Avatar
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    You can tell whats better while your junction it just go to junction - magic - HP - and then scroll though the spells you have to see whats best.

    As for Fire and Thunder? Try to junction fire and thunder to Zell's strength and test both of them out on a enemy. Using two characters will differ since they have different stats.
    Marcus
    "No cloud, no squall shall hinder us!" - FF9

    Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.

  14. #14

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    your right Sora_Lion_Heart!,i had Squall at LV. 17 and Zell was LV.9 so you're right!
    and Roogle why are you so bothered about me posting multiple times in a row?ITS MY THREAD!!!!i made it,so im allowed

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    Very VIP person Tech Admin Rantz's Avatar
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    It's not your thread just because you made it. It's still on the EoFF forums, and when you became a member you agreed to the rules of said forums. If you wish to debate this issue further, please start a thread in the Feedback forum instead of continuing it here. Thank you!

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