Quote Originally Posted by asukaevaunit02 View Post
And please don't reply "you suck and need to learn to play properly", I find that annoying also. I don't want to sit down and spend countless hours to master every move in the book so I can beat everyone, I have better things to do.... I want to play for some fun
Sadly, I don't have better things to do.

I do enjoy learning juggles, studying frame data and YouTubing fights between the pros and idolising them. That is my idea of fun.

But I agree with the rest of your post. I don't have the best connection, but it's more than good enough for online play for games of other genres, but in the realm of fighting games, where frame precision timing is required, it's a big let down.

I can't trust that my juggles in Tekken will work because often, I launch and then they fall to the ground before my character feebly punches the air. I can't trust that my Guard Impacts in Soul Calibur are going to work because often the game doesn't register what I've pressed until I've got a face full of destined sword. It is irritating, and retreating to playing a super hard computer isn't the same.

Back in the days of Tekken 5 and Soul Calibur 2 (the last to be available in arcades), I used to frequent arcades because the feeling of beating a real person is better than finishing any single player story mode of any other game. Even losing to someone really good has a certain appeal to it. With online play, I don't get any of that. I don't win as often as I feel I should and when I lose, it usually isn't to someone who would've been good enough to beat me in the arcades.

So I still go to arcades and waste my coin, and I deeply regret purchasing Tekken 6 for PS3.

Namco, if you're reading this, Soul Calibur 4 for arcades plz.

Quote Originally Posted by Depression Moon
I don't really like a lot of juggle abusers either. That just justifies the many criticisms that Tekken is just a juggling competition. I didn't even really even know that people did that until I started with 6.
Just don't get launched. When I first started playing Tekken seriously, I used to try and throw out juggles all the time, but I've since learnt that they're only good for pushing aside relative newbies. I use Lee predominantly and uf+4 is a staple launcher of his. It's quick and there's a jumping implement to it which means it crushes lows, but it's also very unsafe. If you played me and blocked it, I'd be at a massive frame disadvantage, you could even launch and juggle me as punishment for my audacity. And I'd be reluctant to use the move again. If you get hit by the launcher and subsequent juggle 5 times over 2 rounds, what's going to dissuade me from using it a sixth time in the following round? Pros (blokes who play tournaments) don't get juggled because they know how to not put themselves in a situation where they can be launched, stunned or grounded. Of course, they can't play entire matches in their shells and eventually, opportunities for the opponent will arise, but this is why serious players of fighting games find them so fun, it's as much a game about fighting as it is risk management, psychology and memory.