Quote Originally Posted by Lionx View Post
Freaking this! This has been one of the things that every fighting game maker needs to get. GGPO basically can hide the lag alot better than every other netcode to date. Its as if there is no lag at all against the majority of opponents. You can play someone in England while living in WC USA, and still play just fine.

GGPO trumps all other netcodes to date imo.
Like I said, Capcom acquired the code for GGPO, but they have yet to use it in a fighting game. The first game to be packaged with GGPO netcode will be Final Fight: Double Impact.

Quote Originally Posted by Momiji
If you just want to have fun, play against a computer at a difficulty you're comfortable with.
This does not really help serious fighting game players. If you are playing for fun, then, by all means, play against the computer, but if you're like me and you go to local tournaments, the computer will definitely not be enough to train!