
Originally Posted by
Mo-Nercy
Just don't get launched. When I first started playing Tekken seriously, I used to try and throw out juggles all the time, but I've since learnt that they're only good for pushing aside relative newbies. I use Lee predominantly and uf+4 is a staple launcher of his. It's quick and there's a jumping implement to it which means it crushes lows, but it's also very unsafe. If you played me and blocked it, I'd be at a massive frame disadvantage, you could even launch and juggle me as punishment for my audacity. And I'd be reluctant to use the move again. If you get hit by the launcher and subsequent juggle 5 times over 2 rounds, what's going to dissuade me from using it a sixth time in the following round? Pros (blokes who play tournaments) don't get juggled because they know how to not put themselves in a situation where they can be launched, stunned or grounded. Of course, they can't play entire matches in their shells and eventually, opportunities for the opponent will arise, but this is why serious players of fighting games find them so fun, it's as much a game about fighting as it is risk management, psychology and memory.