Because the real balance issues in the game that have been discussed extensively, even by the developers, are the SVER maps; they're much harder to take than the other factions', they essentially set up killzones in front of the bunkers where the attackers are climbing an upsloping hill. That being said, I've been a part of and know of well coordinated squads who were able to pull off quick and stunning victories due to team work.
I'm talking about Sabotage game types as well. In multiple BETA stages including the last one you probably played, as well as the released version, this is not a recurring problem to me. Maybe there's different servers for Europe and this is an isolated issue.Don't tell me my opinion of Sabotage is wrong because you didn't have the same experience in a completely different game type.
In Domination, Platoons have to capture and hold two simultaneous objectives, much like in Sabotage, and then another set before they unlock the final objectives. So not only have I seen it accomplished in multiple iterations of Sabotage, but I've seen it achieved twice in every Domination game I've played. If your opinion was more informed, you wouldn't recognize this as a "completely different game type".
I've played in 4 of the 5 beta stages and am currently playing the retail version and I think you're largely overstating the issue. Yes, there have been Sabotage games where Attackers never unlock the last objective. If you're going to play an online competitive game, you better be prepared for the prospect of losing. But I've never seen it at such a high ratio where it seems to be an inherent problem. I would say the Defenders have a slightly lower distance between the objectives (A and B) and their spawn points, but I've still been a part of many games with little to no communication where the attackers win the match.I never said good team organization couldn't lead to victory. But I honestly don't think I ever saw more than one or two squads during my time with the Beta that were well organized. Most people literally don't give awhich makes overcoming the inherent defense advantages nearly impossible.
How would you even know if it was in the beta? You never made it to level 15, so you couldn't have been a Squad leader. If you ever saw white names instead of yellow on your screen, those were nearby allies talking. It's been in the beta since stage 4, i believe.So I was mistaken. Good for MAG. I honestly never saw any of this in the Beta though, so either it's new or we can chalk it up to almost no one using a mic.
It's (joining mid-game) been in the beta since stage 2, when I started playing. If there was a game where your squad never filled up again, it may have just been bad luck, but the game usually tries to keep you with at least 6.Then this must be new because I never saw it in the Beta.
It should be obvious by now that Sabotage isn't made for you to get an adequate feel of MAG so you can write your impressions in articles on the internet. Sabotage introduces you to the basic elements of fighting for dynamic objectives, getting double points for doing so, working with a team, and striving towards a larger goal. It makes sure that players become familiar with the basics before they move on to the main course: Acquisition and Domination.In case I haven't been clear enough; I never said I had played every game mode. I outright said I only played Sabotage, and I only ever commented on that one game mode. I outright said the other game modes might be far better balanced in the final game because the issues I specifically had with it shouldn't affect the other game modes very much, if at all, in theory. Don't talk to me as though I was condemning the entire game without playing it. I simply stated some problems I had with Sabotage and the Beta and that I didn't like what I played enough to spend $60 on it.






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