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The fight scene was incredibly intense. What separates it from the cheesiness usually accompanying quick time events is that the pressure is really on - you don't start from a check point if you miss one step in the sequence, every act decides how the next will go.
The IGN guys said that the entire game is essentially an incessant chain of decisions, and they're really starting to wonder how many different endings there are. I think from a design perspective this is an incredible thing.

Originally Posted by
JKTrix
Negative comments, hidden for your pleasureIt's a shame this came out after Mass Effect 2, but I guess PS3-only folks haven't played that either. I can deal with the controls, but the acting (both voice and face model) really falls flat when I have Mass Effect 2 still fresh in my mind. The two games felt surprisingly similar to me, which is kind of hard to explain. I don't feel as bad about not being able to buy it day 1, though I still do want to play through it.
Sorry, dude, but I think you need to qualify your statements if you're going to say something like that. I've been playing Uncharted 2 recently which is universally recognized for its great writing and superb voice acting, and Heavy Rain seems fine to me. I've watched a lot of videos and friends play Mass Effect 2 and the alien squad members seem atrociously performed and the rest seem mediocre, while the facial expressions make it look like a cast of mannequins. I'm not doubting Mass Effect 2's quality, but unless it interspersed hidden sections of academy-award quality acting that I don't see when my friends play, or the 360 version has a completely different vocal track, I'd like to know more about what you actually mean.
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