Quote Originally Posted by JKTrix View Post
I kind of wish the game gave you some kind of hint as to what your motions would do when you did it (when not in a combat situation). Like with the lady in the first part of the demo, you get a prompt that puts money on the table (which she tells you to do), then when you leave you get the same prompt at the table. I expected to pick up the money, but he did something else. The 2nd time I didn't put the money down in the first place.
I sort of thought that at first, but then I realized that it's not that big a deal. This will be a game that really requires multiple play throughs to get the most out of the experience. Seeing how making different choices alters it will be a big part so not knowing what something does isn't as big a deal. Most actions in the demo seemed pretty obvious in their results to me, and for the ones that aren't, you can always try something else the next time through the game. One of the things the IGN review mentioned was that because you can't really fail the game, you'll sometimes make choices that seem like the right ones in the heat of the moment, but turns out they may not have been when you see how they play out. In that sense, even if you have some idea of what the action you're performing is the outcome could be completely unexpected.

Quote Originally Posted by Bolivar
The fight scene was incredibly intense. What separates it from the cheesiness usually accompanying quick time events is that the pressure is really on - you don't start from a check point if you miss one step in the sequence, every act decides how the next will go.

The IGN guys said that the entire game is essentially an incessant chain of decisions, and they're really starting to wonder how many different endings there are. I think from a design perspective this is an incredible thing.
Agreed on all counts. I've only had the chance to play through the demo once so far, but I'm really excited to try it a few more times. I don't want to sound too optimistic up front, but I think from a perspective of giving players a choice in how the game plays out, this might be the game I've been waiting to see for years now.