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Thread: XV: why CAN'T we finally have a return to the old flavor?

  1. #31
    Draw the Drapes Recognized Member rubah's Avatar
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    Perhaps they feel they have already done them. It's something they rehashed four or five times, after all.

  2. #32

    Default a lot of the people that worked on the older games

    have left...
    Sakaguichi is gone.
    Matsuno is gone.
    The people who worked on the mana games, the ogre battle games and others that were somewhat old school have left .

    I expect we'll see mostly blended games that have magic with a pro-modern setting for some time.


  3. #33
    Not a Banana Mo-Nercy's Avatar
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    Maybe new gamers to the Final Fantasy series are a bit turned off by games set in medieval-esqe worlds. They may ascribe playing such a game to the notion of being 'super nerdy' as images of tabletop Dungeons and Dragons and being labelled a social outcast assault the mind.

    'Cool' games these days are futuristic. They have big robots in them and edgy terms like Paradigm Shift instead of Class Change. And guns. Nothing makes games cool and socially acceptable more than guns.

    So yeah, it's a little sad to see SE going further and further into this direction, but look at VIII and IX. They came right after one another and couldn't be more different in terms of setting. So who knows, maybe XV will be a game designed in the old school manner.

    In any case, with the Fabula Nova Crystallis project in the works, it's going to good long while before we hear anything about XV anyway.

  4. #34

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    IX gave it to us, but with a cutesy art direction
    Yfrghble. GRHGKBLSD!!!
    I'm sharpening my knife, kupo.

  5. #35
    Recognized Member VeloZer0's Avatar
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    I thought FFIX was easily one of the best of the series, but the art style wasn't my favorite. It is possible to respect the game for what it is and still not like the art style.

  6. #36

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    Quote Originally Posted by VeloZer0 View Post
    I thought FFIX was easily one of the best of the series, but the art style wasn't my favorite. It is possible to respect the game for what it is and still not like the art style.
    Yeah, but it's not "cutesy." It's not super-realistic like FFVIII, but it's HARDLY cutesy.

  7. #37
    Recognized Member Flying Arrow's Avatar
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    ^ It has waddling hippo parents and rat-kids, stubby-armed-and-legged black mages walking around everywhere, a frog/jellyfish as a king, moogles sending letters via a moogle-run post office, and half a main cast that look like they range from 4 to 8-years-old. I got a chuckle out of almost every scene early on. The plot doesn't end up being very cutesy, but the setting is - which is probably the main reason why I find IX more unsettling than the other games (and not it a good way).
    Last edited by Flying Arrow; 04-09-2010 at 09:15 PM.

  8. #38

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    So? VIII had NORG, the chimera bros., a girl who runs around calling people 'meanie,' another one who thinks everything can be solved with 'Love! And! Peace!' Zell is just a giant caricature of Shonen Jump protagonists (ie- those manga characters like Naruto who are the REASON for Ritalin), and Squall is basically a six-year-old's vision of how a grown-up acts. One of the main antagonists hass insults like "chicken wuss." Robin Williams as headmaster, furry midget lions running around, plus the main characte has a poofy leather jacket that gives him a larger body-mass than a pro-football player. And that was the most "realistic" game in the series.

  9. #39
    Recognized Member Flying Arrow's Avatar
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    So the presence of all the things I mentioned makes IX a rather cute-looking game. VIII's characters have silly quirks and bizarre designs but none of them are actually a 3-foot-tall child in an over sized coat with huge glowing eyes peeking out from under a big floppy hat or a purple-haired toddler with a baby moogle living in her pocket.
    Last edited by Flying Arrow; 04-09-2010 at 09:13 PM.

  10. #40

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    Quote Originally Posted by Flying Arrow View Post
    So the presence of all the things I mentioned makes IX a rather cute-looking game. VIII's characters have silly quirks but none of them are a 3-foot-tall child in an over sized coat with huge glowing eyes peeking out from under a big floppy hat.
    No, but there aren't any diva moogles in IX either.

  11. #41
    Recognized Member VeloZer0's Avatar
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    Cutsie is a very subjective term, and I think the art style of FFIX falls within the acceptable boundaries of the word. If they were to describe the game as a whole in those terms they would deserve a bloody nose though.

  12. #42
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    Quote Originally Posted by arcanedude34 View Post
    Quote Originally Posted by Flying Arrow View Post
    So the presence of all the things I mentioned makes IX a rather cute-looking game. VIII's characters have silly quirks but none of them are a 3-foot-tall child in an over sized coat with huge glowing eyes peeking out from under a big floppy hat.
    No, but there aren't any diva moogles in IX either.
    Vivi was a Black Mage. There's nothing different to the appearance of him and every other traditional Black Mage in the series, so that argument doesn't really hold ground.

  13. #43
    Recognized Member VeloZer0's Avatar
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    I dunno, Vivi seemed to be a very childlike render of a Black Mage. He is obviously designed to appear childlike in comparison to the other Black Mages in the game, even when discounting the size differences. Though we don't have any other 3D Black Mage renders to compare to, I always imagined they were closer to the more adult looking models.

  14. #44
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    Because it's BORING to have the same stuff SEVENTEEN times.

    (17 because there're gonna be 17 FFs... I know they have not released seventeen yet, but imagine every FF had the same mid-age-bla-bla atmosphere, that'd be horrible.)

    I'm opposed to the old flavor (which doesn't mean I don't like the old FF games), but a NEW, non-futuristic flavor would improve the series indeed.

  15. #45
    Slothstronaut Recognized Member Slothy's Avatar
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    When they get around to making FFXV, I just hope that Hiroyuki Itō is directing. It had been a long time since I looked at what he's worked on and done, but he's pretty much been responsible for the best entries in the series in some way or another (with the small misstep of apparently designing FFVIII's battle system, but it was at least a good idea even if the implementation didn't really work well, and even the best have the occasional bad idea).

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