Quote Originally Posted by The Summoner of Leviathan View Post
Quote Originally Posted by Momiji View Post
But TSoL, you don't have to level them up to 100. There's an option for PvP battling that allows you to set your entire team to lv. 50 or 100, and gives the appropriate stat boosts as well (sans Effort Value stat boosts).
:O Really?

BTW HOW THE HECK DO YOU FIGURE OUT EV AND IV? :S
Effort Value boosts are based on fighting certain Pokémon. Each Pokémon gives a certain number of Effort Value points when defeated, and each Pokémon can only collect 510 Effort Points in all, and a certain stat can only collect 255 of those. After that, they become null and won't benefit you in any way. Think of every Effort Value point like a Piece of Heart from the Zelda series. For every 4 you gain, that's 1 stat point bonus boost at level up.

For example, say you wanted to level up Sp. Attack. Consider the Pokémon you're training as completely fresh, with no EV points collected. Each Gastly gives 1 Sp.Attack EV point. Say you killed 40 Gastlys and then leveled up. When the Level Up Stat Boost window pops up, you'll notice that the Sp. Attack addition is 10 higher than it would normally be. It all adds up to be significant in the end. You can level up EVs to boost all stats by a bit, or you can focus on just 2 stats to be boosted by a lot.


Independent Values determine how well a Pokémon's stats will develop. It's completely random. It's based on the Pokémon's Nature, as well-- that is to say, one with a certain nature will develop a certain stat better than others. That's just one part of it though-- while the Nature is the main indicator, there's also a completely invisible set of numbers that is set up as soon as you catch/hatch a Pokémon, and they are absolutely random, no matter what Pokémon or Nature. The only real way to get an accurate reading of those is to hatch a bunch new Pokémon of your choice, until you have preferably six of the Nature that you're looking for (Use Serebii.net for this, they have a good explanation on which Natures do what). Do nothing with the freshly hatched ones. Leave them at lv.1. Any extra stats will throw off your calculations, and any EV points you may collect will throw off your final results. Then set up a PvP battle with a friend or yourself, if you have the means to do so. Set the battle so that all Pokémon are Lv.100, for best results. Check each one's stats in-battle, and enter them into the Serebii IV Calculator. The higher the number you get in the calculator for a certain stat, the better that stat will develop as the Pokémon levels up, which means a higher final stat.

Combine good IVs for growth with focused EV training for maximum results.

But that doesn't seem to qualify for like, any other game (except like, CoD because it's an online game). Uncharted 1 was great, but they didn't keep the second one the exact same, they fixed the run and gun system, perfected the cover system a bit more, and polished the fighting system. If it was just Uncharted 1 in a different location I wouldn't have liked it nearly as much.
But that's what Pokémon in general has been since Red and Blue! There are new Pokémon and new game features thrown in along the way, but the general concept is the same. It works and each game continues to be as enjoyable as the last. Like I said, if it ain't broke, don't fix it