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Thread: Better Games Today?

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    Bolivar's Avatar
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    Default Better Games Today?

    Kotaku & Gamespy inspired thread...

    So reading these two articles made me want to throw up. Basically there's a part in the original Gamespy article that posits that not only were fewer games released back in the day, but fewer good games were released.

    And the example he gives is that the 10th best game of 1994 was Boogerman...

    A stunning, shining example of why some people shouldn't be allowed to use the internet. Mostly, and ironically, because a simple Google search of "Top 10 Games of 1994" unleashed a wonderful sensation of nostalgia for me. For the SEGA Genesis there were timeless classics like Sonic 3, Streets of Rage III, Virtua Racer, Super smurfing Street Figher II (console), Mortal Kombat II, and SHINING FORCE II. A PC 1994 list reveals Sim City 2000, Theme Park, Doom II, Star Wars: Tie Fighter, and WARCRAFT: ORCS & HUMANS. The only thing I really need to say to represent other consoles is Super Metroid, anything else would be redundant.

    I think it's safe to say most of us would agree 1994 was a far better year for gaming than 2009.

    Now, maybe I'm getting worked up too much because after all, the guy who wrote this is a comedian. But if he was jesting with Boogerman, Stephen Totilo of Kotaku didn't get the joke. There's absolutely a growing number of journalists who feel this way, and not only does it nauseate me, it starkly contrasts an emergent conclusion we had here in one of our recap threads looking back on the last decade of gaming. I'm of the mind (and some of you are here) that there was far more crap, truly bad games in every sense of standards, back then that were utterly unplayable and an insult to the medium.

    However, there's far more mediocre games that we have to sort through today. It seems like there's more good games because we currently have a Cartel of publishers, journalists, and retailers, congruently working their utter hardest to convince us that (x) or (y) game will be a big event that we all need to play.

    But that can't be the only explanation, and reading these two articles I've found the other. Stephen Totilo, Michael McWhertor, and whoever else at Kotaku have a very valid and real reason for honestly believing in their hearts that Modern Warfare 2 is a top class game:

    They simply didn't play any good games back in the day. And they, and many of these other clowns on top gaming sites shouldn't be game journalists for it.

    For those with attention deficiency disorders, here is a summarized snippet of the general ramblings for you to ponder over - (I love our sites replacement for "Too Long; Didn't Read):

    They're trying to rewrite history. Our history, yours and mine.
    Last edited by Bolivar; 02-10-2010 at 09:46 PM.

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    Your very own Pikachu! Banned Peegee's Avatar
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    You can bypass the forum filters for tl;dr very easily, but don't tell the mods

    I am not sure what you mean by good games. In terms of visuals, new games always beat old games. Remember when Doom 3 was groundbreaking? Nowadays, computers can handle the full video settings. Back when it was released no computer could handle the max settings.

    Gameplay wise, I will have to say WC: O+H was awesome, and comparatively superior to other games. One can argue that most games today are just duplilcates of each other, but then we have games like Batman: Arkham Asylum which I understand was just a MOD of a game. Wat.

    So yeah, I think we need some definitions for 'better', because old games are better than new games, and the best new games are better than all games =)

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    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Bolivar View Post
    The only thing I really need to say to represent other consoles is Super Metroid, anything else would be redundant.
    Final Fantasy VI came out in 1994.

    Quote Originally Posted by Bolivar
    I'm of the mind (and some of you are here) that there was far more crap, truly bad games in every sense of standards, back then that were utterly unplayable and an insult to the medium.

    However, there's far more mediocre games that we have to sort through today.
    I agree with this general sentiment, but that doesn't explain why the bar on crappy titles has been raised, and I don't agree that it's simply publishers and media trying to convince us that the next big thing is a must have that you will die if you don't play. There was plenty of that in 1994 too. It may not have become as prevalent, but odds are thsoe of us who were heavy into gaming back then sought out as much gaming media as we do now.

    The largest reason I think there are fewer crap games and more mediocre games is simply that developers and publishers aren't total morons and have learned a few things in the last fifteen years. We can take the FPS genre as probably the easiest example. People were nuts over Goldeneye when it came out, and I'll admit that I still love it. But to say it is by any means good by todays standards would be a joke. It's easily one of the worst controlling shooters I've ever played and it's filled with slow and stupid AI to help make up for it. No one would ever make an FPS that controlled that poorly these days, because everyone knows how to make an FPS that controls well in general. They may try some new things that don't quite work, but it'll be pretty rare that any developer will put out something that's literally unplayable because it's pretty well known how to do it well.

    It's much the same as with 2D games way back when to be honest. There was an unbelievable amount of crap in the early days of 2D gaming. No one had a clue how to make a game well early on. Even during the days of the NES things could be of questionable quality. At least until some people figured it out and some pretty general genre conventions were established. Same thing happened with 3D. In the late 90's it was largely crap by today's standards.

    So as a result of everyone seeing how it's done right over time, we've mostly seen the lower limit of game quality raised up. At least that's my take on it. Sure we still have the occasional game that's utterly abysmal, but it's usually the result of either an inexperienced dev team, a publisher pulling the plug and shoving it out the door, or a new idea gone horribly, horribly wrong.

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    Gold is the new black Goldenboko's Avatar
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    I think the bar on mediocre games nowadays has also been raised by the amount of money that's typically put into projects, even bad ones, is higher. Gaming has become much more of a refined business, the days of "garage-made" games is basically over.

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    Ghost 'n' Stuff NorthernChaosGod's Avatar
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    I can't be the only that doesn't fawn over CoD games, right? I feel like a game that gets such high praise should feel like more than just some sort of spiritual successor to CS.

    While I certainly feel like there are less mind-numbingly awful games today as there were years ago, I also feel like there are far less truly amazing games. It's like everyone knows how to not make a game, but they also know that making a decent game is more profitable than making a game akin to the second coming of Christ.

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    Gold is the new black Goldenboko's Avatar
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    Quote Originally Posted by NorthernChaosGod View Post
    but they also know that making a decent game is more profitable than making a game akin to the second coming of Christ.
    I wouldn't say that, from what I understand both Uncharted games came in under-budget, and where more than profitable.

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    These days, games are judged on whether they have good graphics, and whether they're first person shooters called Halo or Call Of Duty.

    It's a joke to say that games in this generation are better than the ones we grew up with.
    I made one myself for a change! Although you can probably tell that..

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    absolutely haram Recognized Member Madame Adequate's Avatar
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    The biggest obstacle to my going back in time is that I would have to play the games from back then. They were great for what they were but there are very few of them you could put on the shelves today and - aesthetics aside - expect them to be hits. We love those things because we can contextualize them, we experienced how revolutionary and awesome they were back in the day, and we have plenty of nostalgia heaped on top of it.

    But in reality if you offer someone who has never played games either a Mega Drive or a 360, they're more likely to choose the latter. Very few of the games in the OP can actually compete on a level playing field. The ones in genres which have since largely died, such as platformers and metroidvania games, can. Otherwise? I love SC2K as much as the next bloke but that doesn't mean it's going to compare with Sim City 4 + Rush Hour + NAM + Various other addons/content.

    I don't really know why anyone is unhappy though. We have all the classics from yesteryear to play, and we also have 15 years of additions to that roster. I actually don't really relish a gaming scene without the MW and Halo games. I also like having games like Arkham Asylum, Mass Effect, Assassin's Creed II, Fallouts 1 through 3, skate, GTAIII and up, Left 4 Dead, and so forth.

    I like loads of games from 1994 and before. I also like loads of games since. Sure, there's a lot of to sift through, but that's just Sturgeon's Law. It's the other 10% that's always the worthwhile part. And honestly, I'm much happier today knowing that if I pick a game at random I'm likely to get something that I might still get a few hours out of if I'm a fan of the genre, than the genuinely broken things which were readily released back in the early 90s and, especially, before.

    I'll just conclude by saying that there are more games these days than I can really play, and I'm limited to just the 360 and PC right now. Yeah, there's a lot out there that's not worth my time and money - but there's a lot that is, and I'm not sure I'm ready to complain about the situation until the latter situation changes. But even if it does, I can just go back and play the things I missed.

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    Bolivar, even if I totally disagreed with your post (which I don't, I agree wholeheartedly), I would never, ever admit it, because you showed love for Shining Force II, a game which never gets enough love.

    But, really, none of us here are likely to agree with those articles. The 90's were amazing years for gaming. Yes, there were plenty of truly awful games, but the number of true gems in there was incredible.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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    Bolivar's Avatar
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    Quote Originally Posted by Vivi22 View Post
    I agree with this general sentiment, but that doesn't explain why the bar on crappy titles has been raised, and I don't agree that it's simply publishers and media trying to convince us that the next big thing is a must have that you will die if you don't play.
    I said the Cartel-Trio of marketing explains why some people might think that there are better games today. As far as why there's more mediocre games, I think you hit the nail on the head, there's been more work to base it on foundation and start from. And like you said about the early 2D and 3D eras, I think the same could be said for the HD-era, there really weren't many games in that first year of the 360 that are worth still playing.

    Quote Originally Posted by NorthernChaosGod
    I can't be the only that doesn't fawn over CoD games, right? I feel like a game that gets such high praise should feel like more than just some sort of spiritual successor to CS.
    Of course not. I like Modern Warfare 2, beat the campaign 3 times on normal and above, logged countless hours into the multipalyer, and knocked off a good amount of Spec Ops missions. But it wasn't even the best FPS of 2009, much less the best game over all.

    But it highlights the convergence of Publishers, Retailers, and Journalists that I mentioned. Everyone was excited for the game going into 2009, and the very teaser-ish teaser set things in motion, but the hype train really got started when Game Informer, which is owned by GameStop, ran an exclusive cover story on it.

    Quote Originally Posted by MILF
    They were great for what they were but there are very few of them you could put on the shelves today and - aesthetics aside - expect them to be hits.
    I think we should be hesitant to bring marketability into this discussion. It's not really a secret that to make really high sales-numbers you have to capture the attention of young children with access to their parents disposable income. We like to pretend a lot of these aren't children's games, but they are. From Mortal Kombat to Grand Theft Auto, their demographic probably averaged out at middle schoolers. KMart has Call of Duty pajama pants in the young boys section and Burlington Coat Factory has Gears of War boxer shorts in a 360-controller tin case. Nobody loves Gears of War more than my 11-year old nephew named Chase.

    Quote Originally Posted by MILF
    I'll just conclude by saying that there are more games these days than I can really play, and I'm limited to just the 360 and PC right now. Yeah, there's a lot out there that's not worth my time and money - but there's a lot that is, and I'm not sure I'm ready to complain about the situation until the latter situation changes. But even if it does, I can just go back and play the things I missed.
    This is something I have to co-sign. What I really like about this generation is how quickly prices fall for games with a lot of effort put into them, especially ones with fun multiplayer components. You can get games like Bioshock and Bad Company for less than $20, less than a year after they come out.

    Quote Originally Posted by MILF
    I don't really know why anyone is unhappy though.
    If you're referring to the articles' authors complaining they don't have time to play everything, I don't understand that either.

    But my main concern is that the people writing about games haven't played enough important titles to warrant that position.

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    Recognized Member VeloZer0's Avatar
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    I started writing out a list of my top favorite games, and up until ~15th place it was all games from the 90s.

    Part of the problem (for me at least) is that the genres I like are either no longer mainstream, or popular. I love games like Donky Kong Country, Super Mario, and especially Sonic & Mega Man X. Unfortunately platformers are very much out of vogue. Though they do get some love on portable consoles, I just don't feel the same effort going in as they once were. New platformer titles seem to just be throwbacks to attract retro gamers, but the old platformers that were made were meant to be masterpieces. (Not saying I enjoy the don't enjoy the new titles, they just don't feel as inspired)
    You could say I am just being nostalgic, but I didn't even pick up my first Mega Man game until 2006 and I still think the ones from the 90s were the best.

    My other passion is JRPGs, and I strongly dislike the way the genre has moved in the last decade. (Not to get into that here.) Combine that with the growth of the market share of WRPGs (which I don't like), and you can see why I look enviously back to the days of yore.

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    Bolivar's Avatar
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    Quote Originally Posted by Skyblade View Post
    Bolivar, even if I totally disagreed with your post (which I don't, I agree wholeheartedly), I would never, ever admit it, because you showed love for Shining Force II, a game which never gets enough love.
    Thanks, man. I always appreciate your Shining Force support, although I gotta admit, it was a game I fell in love with as a young kid, so on one hand it could fall in that category I mentioned of games made/bought by young children. But I replayed I and II 2 summers ago and last summer, respectively, and I had to give it up how perfect and polished each aspect was from the artwork to the music, the approachable yet somewhat deep strategy, and good old fashioned JRPG story.

    Quote Originally Posted by VeloZer0
    My other passion is JRPGs, and I strongly dislike the way the genre has moved in the last decade. (Not to get into that here.) Combine that with the growth of the market share of WRPGs (which I don't like), and you can see why I look enviously back to the days of yore.
    This is another point I agree with 100%. However, I'm really glad that games like Valkyria Chronicles and Demon's Souls have come out, which strike at a lot of the things I used to like so much, and hopefully White Knight Chronicles gets added to that short list (I think it will). Maybe the direction of JRPG's lately would be another good thread.

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    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Goldenboko View Post
    Gaming has become much more of a refined business, the days of "garage-made" games is basically over.
    I'm going to have to call BS on this to an extent. As digital distribution has really picked up steam (no pun intended there) there's been something of a resurgence as far as indie titles go. And they don't all have to be limited to low budget affairs either as various game engines are being made more affordable for the little guys. Hopefully we see other technologies become more affordable as well to help these smaller companies make even better games on a technical level.

    I honestly think now is a better time than ever to be a small start-up developer.

  14. #14

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    Quote Originally Posted by I Don't Need A Name View Post
    It's a joke to say that games in this generation are better than the ones we grew up with.
    I disagree. When you look at movies, they've made many years of developing techniques and theory behind framing, composition, lighting, etc. whereas video games have not. In fact, the video game industry had a huge crash before Nintendo came out.

    Since the video game industry has been booming over the last two/three decades, we've seen a great amount of development in game design techniques that play on the psychology of gamers. Which is a beautiful thing. The only problem we're seeing nowdays is that people expect the same techniques we've learnt on movies to be incorporated in video games. I don't see why, as to me they are a totally different medium of entertainment.

    To me, a lot of people think that earlier decades of video games were better and that's due to either 1) Nostalgia or 2) Lack of technology so all they had to rely on was game play. So in a way, perhaps high budget video games have lost their way a bit in what direction they need to take (which is why you see the increase in popularity of indipendant games as they aren't afraid to experiment, and usually have much lower budgets), but overall we've come a long way and it'd be insane to say video games are worse off now than they were. It's simple not true.

    There are some absolute gems out there in this generation that trascend what we had previously experienced.

    Edit: I agree with Vivi22, that it is very much BS to say "garage-made" games is over. It's pretty much the opposite now. More and more people are leaving huge companies to start up small indie companies to make smaller games especially for things such as iPhone, Steam, PSN and Xbox Live.


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    What the bliff Recognized Member
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    Yes, I think games have gotten better. The music is of a higher quality -- it's not in midi form anymore for most games. The graphics are also not sub-par. There's a lot more features to games now that were otherwise not possible in earlier games such as the choice of massive multi-playing gaming or co-op online. There's also the just more choices in general when it comes to what you can do in certain games. It's not just one button does one thing and another button does another thing anymore. You can now program buttons to do several different things for certain games. Content wise, the stories have developed with the onslaught of more cinematic; higher quality cut scenes. The only thing I can say that has suffered over the years in terms of gaming is originality. They have milked every popular series for what's it worth.

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