Quote Originally Posted by Bolivar View Post
But there's a reason MGS4 has never been ported to the XBox 360, even though it makes perfect sense to. Kojima has said it himself countless times because nearly every American interviewer thought they could push him over the edge and be responsible for it being ported to the 360 if they annoyed him enough.

It wouldn't be the same game.
I highly doubt this up and down, all the way towards reading analysis of the specs of the actual game and the resources it uses. The supposed reductions to make FF XIII 360-friendly aren't even that big of a deal from what I understand from more impartial sources, so I seriously doubt MGS4 is the same case [it's a much older game]. I'm also sick of seeing MGS4 as the only game ever referenced for this kind of argument. Based on its graphics and gameplay, I don't really see it being anything beyond the 360's capabilities. By the way, I'm not trying to fanboy-defend the 360 or whatever, I'm just being realistic. It's silly to no end how people over-dramatize stuff like this a lot. Although the gap between the PS3's cell technology potential and the 360's potential is indeed very real, it's really not very wide at all, and few games have even come close to making actual full use of what the cell is truly capable of [which by the way, is quite nice despite the fact that it's unnervingly tricky to program for, but I digress].

I'm only looking at FF XIII here since that's the only game which has made this an actual issue [that I've noticed], but it's due to the idiotic morons at Microsoft that opted not to have any sort of blue-ray compatibility. Those dingbat pineapple-brains will now take on the heat and mockery from fans, as I'm sure the entire FF XIII ordeal has embarrassed those hot-shots or whatever at Microsoft. Hopefully, they'll keep such things in mind for when they design their next console [the Xbox 720?]. Still, I think the gap between these two consoles is clearly being vastly over-exaggerated here. Let's not kid ourselves.

Quote Originally Posted by Psychotic View Post
What if they release it for the PS3 as normal, pushing it to the limits, and then after that, they work on a (presumably inferior) port for the 360? Is that cool by you?
I don't think this will happen because it costs too much money from what I understand. As it is, they'd have to practically redo most of the programming for a game just so it'll work properly on the 360, but to do what you suggest might go as far as to need a reprogramming of the game almost entirely. It's far more cost-effective to just do a simple port. It's for this reason that while the PS3 and 360 are the main focus until the new consoles are developed, it's much better if they plan on going multi-platform in advance.