I feel the problem is that even though SE can potentially pull it off cause I feel they have been doing a great job on their handheld markets with a few exceptions, I just haven't seen them do it right with a console system this generation. Granted a good number of their console titles have been developed by third party Tri-Ace but then we get Last Remnant that disappointed and XIII, which though it may actually be a good game, has a reductionist design that feels more like a last gen game than a next gen title (this is where I do agree with Wada).
XIII was in development for so long I was hoping to see something grander like I got out of the overly ambitious XII but instead its looking to be FFX clone with better graphics and what looks to be an excellent battle system but at the cost of stripping away a good chunk of the gameplay elements from the genre. You would think they would have more to show. XIV is looking to be a more ambitious title and while theoretically the elements Nomura wants vXIII to have does make it an ambitious project, we have yet to see these ideas in action so we can't say for sure. XIII was suppose to blow the genre away back when knew very little but looking at the complete product, it's changes seem more shallow in my eyes, despite this, I still am looking forward to playing it.
I actually just feel that SE's business model may prevent the company from making games like they use to for console. I feel their biggest issue is trying to appeal to fans too much, and not realizing that fans are fickle and never happy. They are better off just making the games they want to make and let the masses judge them on their own merits.