
Originally Posted by
nirojan
the games will shift their native resolution when put on a TV that upscales them.
Do you understand what you said right there? And even if you did, you're still wrong.
When a game uses a sub-HD resolution, what's done is that the 3D part of the game is rendered at for example 576p, then upscaled to 720p. Then, the 2D graphics (such as HP gauges, ammo counters etc) in the game are usually put on top of that in 720p, because these don't require a lot of extra processing power just for being a tad bigger. Having a TV capable of a particular HD resolution will *never* make the game render the 3D in a higher resolution, if it couldn't even do 720p in the first place.
And yes, I've seen the PS3/360 comparasions, in fact, I was the first one to link to it on this forum. The reason the upscaling looks so much worse than usual, is because of the dithered transparency used in the game, this particular type of pseudo-transparency is hard to make look good when upscaled.