The only two in there I find that legitimate are 2 and 5, and 2 doesn't even really create a problem. 5 could be explained easy enough if they took a bit of time to do so however, it's just sad you never really get an explanation.
The only two in there I find that legitimate are 2 and 5, and 2 doesn't even really create a problem. 5 could be explained easy enough if they took a bit of time to do so however, it's just sad you never really get an explanation.
Even then, number 2 wouldn't need a lot of explaining because (SPOILER)the only person he talks to who would have thought anything of the evidence Shelby asks for is the box full of Origami figures. The rest of the people he sees either didn't have any evidence or wouldn't think too much of what they did have, such as the woman with the cell phone.
Thats how I see it. They could have explained it easily enough so its not a real sort of plothole that makes no sense. Just a little dissapointing that it didnt get explained though.
Also, some people are really going out of their way to break the game and then bash it. Try listening to the Hotspot podcast, what a joke. Everyone on that thought it was a very good game with some problems but one guy, Brendan Sinclair obviously went out of his way to completely break the game and had no intention to follow the narrative at all, and completely bashes the game for not holding up on that. He got called out a lot at least, which is good.
You can do the same with Mass Effect 2 but obviously he didnt try that...
Its definitely not a perfect game, but great nonetheless.
I thought of some of those, not of others. If I was unaware, then I let it slide. I guess I didn't analyze it that far.
For me, it's usually an entertainment to consumer relationship. If it is entertaining me, I can be more forgiving of faults. If it is awful all around, less is forgiven. That's how I go about it. The Star Wars prequels were flawed in so many ways, but they entertained me anyway, so I just let it go. That may be silly to some, but it works for me.
Just because something is not spelled out to you doesn't make it a plot hole. Plot hole #4 isn't even a plot hole because (SPOILER)finding an origami figure in the pocket of someone you suspect of being the origami killer is a pretty big lead in a case where they have nothing else to go on
I would agree many are not actually plot holes. Quite a few could be explained that he claims couldn't, and that's without fanwanking it. He's just reaching.
I will get this game eventually, but there's FFXIII and Super Street Fighter IV coming up. I'll get it when i have the money and when it's somewhat cheaper.
This game has been added to the list of reasons to buy a PS3. Now just to find someone to believe in my cause and give me the money.
It's really hard for me not to look at all of the spoilers. I really want to know what happens xD
I know, Destructoid made a unified effort to really go at it, but I really don't give too much weight to their opinions since they're just trying to have fun and their ideas are all over the place anyway.
Sure there may be "plot holes" but they really have no gravity for me. A lot of people complained about some of the plot twists as well, and I went through most of the game waiting for the other shoe to drop.
But along that path I realized that even if this game had the utterly worst ending ever conceivable by sentient beings, that would never take away from just how intense, suspenseful, and emotionally riveting the game had been so far.
Heavy Rain is an astounding achievement for that alone, I think this fact is being blatantly mitigated in reviews where relatively smaller problems get over-magnified. In fact, it's a recurring pattern I see in PS3 exclusives that are innovative in one way or another, where they're put under a "mixed bag" template where the undeniable breakthroughs are juxtaposed with arbitrary problems to justify average scores. At the same time, games which play it safe in genre or risk-taking which pull of gameplay or multiplayer very well are given extremely high scores. I guess it's just part of how I try to tune out mainstream game criticism, but I feel the culture as a whole is worse off for it.
I hope they continue to make games like Indigo Prophecy and Heavy Rain forever. I love cinematic games. Btw, has anyone played Heavy Rain Chronicles yet? It looks really good.
I'm enjoying it a lot so far, two of my friends have completed it already and from what I have heard, they both got completely different endings! so it's exciting to see which one I get to compare with them.
Fahrenheit is also on my to-play list. I've heard some people didn't like it since it used mystical/magical effects. It's rather intriguing to me.
Finished it with a friend about a week ago and I think it's a master piece.
I've read the plot holes site and the only ones I really care for are 1 and 5. Other than that, brilliant game.