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I'm interested to know the details of your program; what algorithms, language, 3D API, etc. that you're using.
At uni, one of my assignments was to write a simple raytracer with its own SDL, but it wasn't capable of the sort of textures in your image.
It is very hard to see or make out was exactly is going on in either image! The issue is mostly down to color; the images are almost monochrome and this results in a lot of confusion! The shapes in the first one are only clear enough that my eye is drawn down the center of the structure toward...I do not know what! The results of your software may be pretty cool, but maybe you could let up on the depth of detail: I feel that is killing these images!