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Thread: SEGA joins the retro reboot bandwagon

  1. #16
    Aydin's Avatar
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    Looks like another sonic project Sega is bound to screw up... =/

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    Actual cannibal Pheesh's Avatar
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    Not necessarily. I see no evidence that they're doing anything incredibly out there (*cough*warehog*cough*), it seems like they're taking it back to it roots, and the only thing that will stop people really enjoying it is either if they didn't enjoy the originals...or if they minimise it so much that it becomes a bit boring.

    But the way it's going I think it would be hard to actually 'screw up' in any real way.

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    I'm excited about it. Everyone wants to be pessimistic and get their opinions out there, but really, isn't it pretty redundant to say Sonic games have sucked for a while, there's been some gems, and that's it? Let's just see what happens. Someone else already mentioned it, but the developer behind this has been known to pull off some of the gems.

    Quote Originally Posted by Iceglow View Post
    It's not rare at all for 360 games to run in 1080p if you go in to a game store and just browse the back of the boxes you'll see a lot more games on 360 are already set for 1080p than there are for the PS3, a complete shame because it seems to me having worked with computer games for some time now in a retail position where I can even compare the same game across formats that it's only exclusive titles on the ps3 what have 1080p support.
    Croyles handled this, and the harsher reality is that most 360/ps3 games (from what I generally gathered) aren't even running in 720p. The Modern Warfare games have been extensively dissected about how they barely run at an HD resolution at all on the consoles. Finally, it's been questioned where the 360 can actually run 1080p (this video was circulating around IGN and GT last summer, 5:00 is where the actual comparison begins).

  4. #19
    Recognized Member VeloZer0's Avatar
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    I've actually read a analysis of the game physics (yes, from the 4 seconds of game footage) where they ripped it apart and explain (with examples) of how the physics are completely off from the S1-3 games, and much more like the Sonic Advance games. Which in their and my opinion weren't really very good.

    At least it's nice to see people are still extremely passionate about the brand

  5. #20
    Recognized Member Jessweeee♪'s Avatar
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    Looks promising! Sonic 2 was my first game, so I would have much respect for a project like this :3

  6. #21
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
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    Quote Originally Posted by VeloZer0 View Post
    the physics are ...much more like the Sonic Advance games.
    The people making Sonic 4 made Sonic Advance. Sounds like those 'analysts' wasted their time.

  7. #22
    Actual cannibal Pheesh's Avatar
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    Quote Originally Posted by Jessweeee♪ View Post
    Looks promising! Sonic 2 was my first game, so I would have much respect for a project like this :3
    Mine too! It's weird for me because I was so young when I played those games that there was no way that I was noticing the physics or the mechanics of the game. So it'll be weird to see if the game feels different to how I remember it.

  8. #23
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    Quote Originally Posted by Iceglow View Post
    It's not rare at all for 360 games to run in 1080p if you go in to a game store and just browse the back of the boxes you'll see a lot more games on 360 are already set for 1080p than there are for the PS3, a complete shame because it seems to me having worked with computer games for some time now in a retail position where I can even compare the same game across formats that it's only exclusive titles on the ps3 what have 1080p support.
    You misunderstand...that just means it supports that output resolution. The 360 isn't even actually capable of running native 1080p; only 720p. Anything above that on the 360 is just being upscaled.

    The PS3 is, however, capable of native 1080p and has games that are native 1080p, but the vast majority of PS3 games are still just 720p upscaled, like the 360.

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    Quote Originally Posted by VeloZer0 View Post
    I've actually read a analysis of the game physics (yes, from the 4 seconds of game footage) where they ripped it apart and explain (with examples) of how the physics are completely off from the S1-3 games, and much more like the Sonic Advance games. Which in their and my opinion weren't really very good.

    At least it's nice to see people are still extremely passionate about the brand
    Oh, snap. I heard they were some of the better games of late, but I'll take the opinions of people in this forum over random game journalists.

  10. #25

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    I haven't played any of the Advanced one. But I did give Rush a try. And was sorely disappointed, despite how much it -appears- to be a throwback. It fell on its face in my opinion. And if that game was an extension of the Advance family... I hope they do better with 4 >_>



  11. #26
    Recognized Member VeloZer0's Avatar
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    I actually really enjoyed Sonic Rush, imo it was the only game worth playing since Sonic & K

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    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by VeloZer0 View Post
    I was under the impression S3&K was split into two games because it wasn't going to make the Christmas rush.
    It didn't make the Christmas rush anyway; Sonic 3 was released in February of 1994. But that was already considered overdue, and it would have taken even longer to include all the content from Sonic & Knuckles.

    As for this game, its main problem is that it's being developed by Dimps. Sonic games live or die by their level design, and the design in the Advance and Rush games demonstrates a failure to understand the sensation of momentum that made the original games special, as well as being riddled with bottomless pits and other hazards set directly in the player's path.

  13. #28
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    Quote Originally Posted by Kawaii Ryűkishi View Post
    Quote Originally Posted by VeloZer0 View Post
    I was under the impression S3&K was split into two games because it wasn't going to make the Christmas rush.
    It didn't make the Christmas rush anyway; Sonic 3 was released in February of 1994. But that was already considered overdue, and it would have taken even longer to include all the content from Sonic & Knuckles.

    As for this game, its main problem is that it's being developed by Dimps. Sonic games live or die by their level design, and the design in the Advance and Rush games demonstrates a failure to understand the sensation of momentum that made the original games special, as well as being riddled with bottomless pits and other hazards set directly in the player's path.
    Yeah, that has to be my biggest problem with Rush. The level design was flat out stupid (despite the gameplay being fairly good). Sure, the original Sonic games had bottomless pits, but they were small and avoidable. Rush was filled with screen wide pits that spelled instant doom with Sonic's speed. Especially given that the inability for the Rush designers to even try to stick close to a single level terrain meant it was impossible to know if there was going to be a pit at the bottom of a jump, or if it was a three screen drop to the next ledge.
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    Recognized Member VeloZer0's Avatar
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    We've been here before, of course, and it's not the first time that a Sonic game has wowed at first glance only to disappoint further down the line.
    As excited as I am I'v been hurt by Sega too many times. I'm desperately trying to keep my expectations down.

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