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Thread: SEGA joins the retro reboot bandwagon

  1. #31

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    The sad part is Sonic could have really expanded in a feasible way. I enjoyed the speedy bum-rush through levels, but it wasn't entirely necessary. New ideas were interesting and welcome. A real adventure could have been fun. I actually liked some of the (earlier) ideas of branching out the Sonic franchise. But it was more about how those ideas were implemented that was the problem. And then Sega just went crazy. They should have just followed the Archie comics / Saturday morning cartoon. So yay for the reboot. Sounds like they're on a right course at least. Here's hoping it pans out



  2. #32
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
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    Oh God.

    User Media - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting

    Legitimate or not, that made me physically ill while watching.

  3. #33
    GO! use leech seed! qwertysaur's Avatar
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    That looks like an annoying level

  4. #34
    Recognized Member Croyles's Avatar
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    Ewwww that was horrible...

  5. #35
    Recognized Member VeloZer0's Avatar
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    I'm just going to pretend I never saw that.

  6. #36
    Skyblade's Avatar
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    I thought the point of the reboot was to get Sonic away from idiotic gimmickry that killed playability and return the series to its roots.

    So much for that thought, huh?
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  7. #37
    absolutely haram Recognized Member Madame Adequate's Avatar
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    I'm not heartbreaked because I never really trusted them to begin with.

    If this is a one-off I'd tolerate it. But if too many levels are like this, oy.

  8. #38
    Skyblade's Avatar
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    Quote Originally Posted by I'm my own MILF View Post
    I'm not heartbreaked because I never really trusted them to begin with.

    If this is a one-off I'd tolerate it. But if too many levels are like this, oy.
    It did seem to be a one-off. The instructions at the beginning specified that it was the way that act handled, and it was the second act in the zone, so it is probably only for that act.

    Nevertheless, it bodes very ill for level design. What is with the randomly changing gravity? A wall would become a floor as the mine cart took a ramp, and gravity would be reoriented to that wall, with no warning. In the original Sonic games, levels maintained a single orientation except for a couple with very specific triggers (mostly the final stages in Robotnik's bases).

    Any designer who can watch that video and not decide to scrap the level is not a designer I have a lot of faith in.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

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