Page 2 of 5 FirstFirst 12345 LastLast
Results 16 to 30 of 68

Thread: (Chapters 1 & 2 thread) Well, the opening cutscene is hella rad

  1. #16
    Score: 0 out of 2 Dignified Pauper's Avatar
    Join Date
    May 2001
    Location
    Ohio
    Posts
    6,035

    Default

    I'm on chapter 4 though...

  2. #17
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
    Join Date
    Aug 2002
    Posts
    53,267
    Articles
    71

    Default

    There's a thread for that. Come chill with me in it!

  3. #18
    Score: 0 out of 2 Dignified Pauper's Avatar
    Join Date
    May 2001
    Location
    Ohio
    Posts
    6,035

    Default

    just saw it!

  4. #19

    Default

    Quote Originally Posted by Psychotic View Post
    Ooh, camera controls. Let's see if we can make this baby look up Lightning's skirt.
    Useless. She is wearing shorts. He, he, he. Not like Ashe in Final Fantasy XII.

    I at home now and will continue with Chapter 4.

  5. #20
    absolutely haram Recognized Member Madame Adequate's Avatar
    Join Date
    Jun 2005
    Location
    Kirkwall
    Posts
    23,357

    FFXIV Character

    Hiero Dule (Brynhildr)
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Psychotic View Post
    I tell you one thing, this game isn't nearly as linear as I had expected from the "OMG IT'S A STR8 LINE!" whining that was going on before it was released. There's been several branching paths. Hell, Hope even said to me "Are you sure you're going the right way?" when I wandered about aimlessly as Vanille.
    I know the part you mean and yeah I had the same thoughts. No different from stuff in previous FFs.

  6. #21

    Default

    I haven't completed chapter 2 so I'll just skip reaing all the posts

    The characters are awesome, they all have so much personality, I just know they're going to be my favorite part of this game already. The battle system seems promising too.

    and oh my god, none of the treasure chests have 11 gil or a knot of rust in them!

  7. #22
    Funkadelic Jammer crazybayman's Avatar
    Join Date
    Mar 2005
    Location
    Currently, Hoth. Yes, Hoth.
    Posts
    2,037

    Default

    GAWD DON'T U PPL WORK!?!?!?!!11111

    having to wait until tonight to play it is proving to be a little more torturous than expected
    WICKED-AWESOME SIG.

  8. #23
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
    Join Date
    Dec 1999
    Location
    Spying on Unne and BUO
    Posts
    20,583
    Articles
    101
    Blog Entries
    45
    Contributions
    • Former Cid's Knight
    • Former Editor

    Default

    I think the linear complaints were regarding the plot, not individual maps; I don't think anyone said there wasn't a forking path ever. A linear plot simply means that there is really only ever one thing to do: advance the plot (no big sidequests or hidden dungeons or anything else to do in the game).

    And lol at Rye dying.

  9. #24
    Tiny Chloe ♥ Chloe.'s Avatar
    Join Date
    Dec 2005
    Location
    Wiltshire, UK
    Posts
    2,391

    Default

    I am loving this game so far, the characters are all pretty cool and I like the battle system. I also agree about the whole linear thing, I've been doing quite a bit of exploring so I don't know what all the complaining was about.

    I'm just about to leave (SPOILER)the place with all the crystals, but I had to turn it off. Won't be able to go on it again till tomorrow!

  10. #25
    Score: 0 out of 2 Dignified Pauper's Avatar
    Join Date
    May 2001
    Location
    Ohio
    Posts
    6,035

    Default

    I think what they mean is that the maps over-all look like a straight line rather than being open and expansive. I am really enjoying the game so far. I just reached chapter 5.

  11. #26
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
    Join Date
    Aug 2002
    Posts
    53,267
    Articles
    71

    Default

    Quote Originally Posted by Raistlin View Post
    I think the linear complaints were regarding the plot, not individual maps; I don't think anyone said there wasn't a forking path ever.
    You posted in this thread, dude. The image in it doesn't work, but if you don't remember it, it was a bunch of strat guide scans showing the game's areas being a straight line.

    The plot's linear, sure, but that's always been the way in Final Fantasy so I can't see why people would suddenly take great offence to it.

  12. #27

    Default

    Quote Originally Posted by Psychotic View Post
    The plot's linear, sure, but that's always been the way in Final Fantasy so I can't see why people would suddenly take great offence to it.
    Because now for huge chunks of the game you are forced forward and cannot revisit areas.

  13. #28
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
    Join Date
    Dec 1999
    Location
    Spying on Unne and BUO
    Posts
    20,583
    Articles
    101
    Blog Entries
    45
    Contributions
    • Former Cid's Knight
    • Former Editor

    Default

    Quote Originally Posted by Psychotic View Post
    You posted in this thread, dude. The image in it doesn't work, but if you don't remember it, it was a bunch of strat guide scans showing the game's areas being a straight line.
    The main points I was interested in that thread was how it dealt with a lack of world map. XII did it in a good way, with huge, expansive mini-maps. XIII, based on previous reviews and now my own game, has a bunch of small, narrow maps. There are forks, sure, but there's still little in the way of exploration.

    The plot's linear, sure, but that's always been the way in Final Fantasy so I can't see why people would suddenly take great offence to it.
    Many previous FFs have had large sidequests and a bunch of other stuff to do. You can decide to screw the main story for a while and spend hours doing other things. FFXIII has, based on what I've heard, differed from that quite a bit. I don't understand how you could not see a major difference. True, most FFs don't stress the non-story elements the way some other RPGs do, but there's usually plenty of other things to do. XII's sidequests (combined with gameplay) made the game, as far as I'm concerned.

  14. #29
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
    Join Date
    Aug 2002
    Posts
    53,267
    Articles
    71

    Default

    There are forks, sure, but there's still little in the way of exploration.
    So far my exploration lust has been fulfilled adequately, and I much prefer exploration to combat in RPGs anyway. And apparently there is a ridiculously huge area to explore later in the game, that isn't remotely linear. So hopefully I will be satiated until then.

    Regarding paragraph 2: True enough so far, there have been no side activities of screwing around yet. Although there never really is in the opening stages of an FF if you look back at all of them. We'll see how it goes!

  15. #30
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,431
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Enjoyed it so far, don't give a rat's arse about whatever linearity anyone might be talking about because, well, I have no complaints thus far at all. Haven't died in chapter 1 or 2 yet. Did die in chapter 3 against the frogfishlike things but that's mostly due to me not remembering to use the Paradigm Shifts until the second attempt at that battle - not died at all other than that. But yes, great game so far. Vanille and Labreau are both very aesthetically pleasing. ;D
    Bow before the mighty Javoo!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •