That was my point. Anticipation skill required is reduced, speed and strength required is increased. The technique of throwing and hitting fastballs would also be further refined just by virtue of the fact they are thrown 3 times as often (total guess on the x3, I don't know anything about baseball)By limiting the pitcher to one pitch you remove the need for the batter to predict what's coming next, removing strategic layers from the game and reducing pitching and batting to a game of who's faster and stronger, not who can read the situation and their opponent better.
If you found this more or less interesting to watch it would be up to you. Naturally it would change to the point where the largest amount of people found it interesting. Personally I don't think they could make baseball any more boring anyways
Once again, I say that is a personal choice.What little you gain in terms of strategies that now work more often that didn't before is far outclassed by the strategic possibilities you give up.
Sure some strategy is eliminated, but I can guarantee that if you knew that every opponent had a battle rifle you would play differently in different situations. When you are adapting your behavior I call that adapting your strategy. I will agree with you that on the whole it probably involves less thinking, but I also put forward that it introduces thinking in a new direction. Also consider that maybe these people aren't playing these FPS games for strategic thinking elements.Losing the element of having to be ready for different possibilities removes strategic layers and replaces it with pure reflex and hand eye coordination.
If a game creator came to me and told me I was playing their game wrong I would tell them to f*** off. To me they are just like a architect who designs a playground (architect seems overly professional for something like that. Or do they just give it to the architectural interns that hey don't like?). Just because you intended for it to be fun a certain way doesn't mean you can claim some self righteous monopoly on how is the best way to enjoy it.That's not the point. The point is the game has rules that have been established by it's creators. Some may have to be made later to account for broken situations the original creators didn't intend (akin to patching a game) but that's not the same as arbitrarily changing rules because you think they're unfair.