Quote Originally Posted by Depression Moon View Post
I can't believe you think that that making balance tweaks is unnecessary. I don't see how it's wrong for someone wanting characters to be better. You must don't play with Viper in SF4 her worst match ups have to be Zangief and E.. Honda. In these match ups Zangief doesn'tgnearly have to work nearly as hard as Viper to win. If he can knock Viper down he can win pretty easily by standing over her and doing pile drivers or lariats. Not much Viper can do in that situation. Her choices are waking up with a block if you expect a lariat or do a BK if you expect him to pile drive. Neither of these are reliable options as there's only a 50% chance of you being correct.

Basically the fight consists of her just trying to keep Zangief as far away from her as possible and punishing him when he smurfs up. Viper smurfs up a couple of times and it's looking grim for her. That fight isn't any fun.

Peach being low tier first for me, thought everyone in Smash had a fair chance of winning, minus the ol' Jig.
That's not quite what I meant, but that was my bad for not clarifying. Tweaks are alright, if it's to make one character do better. I haven't played Street Fighter 4, but by giving Viper a couple of moves to help against Zangeif wouldn't be bad. However, taking moves away from Zangeif so he won't be such a threat is my problem.

That's what I hate, most of the time when people talk about balance, they mean taking stuff away from other characters. I'm sorry you were too good, so now your nerfed. It's the same complaint I have against dynamic difficulty. Instead of having you learn to play better, they fix it so you can win.