So I just got zero points for a battle... and then got a pearl necklace. Way to add insult to injury.
*snickers*
So I just got to chapter 11 earlier tonight and it's like I FINALLY started the real game. Gran Pulse is badass and there is so much there that can kick my ass, and I had fought pretty much everything earlier in the game. I'm on the third or fourth mark, whichever's the first teleporting one -- I accepted the mission then had to leave for my library hours.
I lol'd.
I want to kill one of those huge elephant things but I'm too scared to even challenge one.
I can't really say I've tried to get close enough to one to determine its species. Hell I felt like a badass just for killing a Behemoth King so that tells you how ty I am right now.
It makes you wonder why the smurf they didn't give us this place sooner. Or make another area like it (but a bit smaller I suppose) earlier in the game instead of a few of the more generic dungeons like Chapter 10's Ark.
I haven't killed a Behemoth King yet. I can get him to the second stage super easy but then he just toasts me. I haven't tried for awhile, but I still don't think I'm strong enough. -_-;
Yeah, this map is a pretty crazy contrast to the straight-line of all the other maps. I am so lost right now.
When I touched the dinosaur (SPOILER)he just stomped his feet near me and I totally died.
Chapter 10 should've just been skipped. Whatever miniscule amount it added to the game is nullified by its incredible suckiness.
But yeah, I was also thinking why there couldn't have been other areas earlier in the game with a bit more expanse to them. Not everything has to be like Gran Pulse, of course, but a little more expanse and a few of those Mark hunts earlier on would've been cool. Chapter 11 is the first time you're doing anything different from everyone else, which is kind of sad.
EDIT: Shlup, if those Behemoth Kings are what I think they are, they are certainly tough. You really need to be able to kill it before or just as it's transforming (which means within one stagger bar), because then it just heals up and you're screwed. I've managed to kill two so far, but also died/restarted a couple of times before figuring this out.
Once he's in the second stage you basically need to go all out - and I am talking Tri-Disaster here - to get the stagger to stop that horrible Sunder attack.
Yeah that guy is a nightmare. I could probably kill him before his second stage now, since you've said that's possible. I assumed it was triggered by low HP and unavoidable. I prefer attacking the little penguin things. The lion things are easy but they keep jumping out from the side of the screen and scaring me so I hate them.
So long as you have a sentinel, you should be okay against the behemoth mark, at least. I hate having to use sentinels because it means changing my characters and resetting paradigms, but oh well.
I'm starting to think the main reason the rest of the game was so linear is more so that people didn't start getting sidetracked from the story and then giving up on it because there was too much to do (like a lot of people did in FFXII). I mean, if every map was expansive and we still had all those cutscenes then... man, I don't think I'd have got very far into this game at all.
Bow before the mighty Javoo!
I think the datalog is a good counter to that, though. If you forget anything that happened it's all there, and it also shows up whenever you load a game.