View Poll Results: Which Motion Technology will win?

Voters
13. You may not vote on this poll
  • The PlayStation Move...mature games, more deelopers, pure awesomeness!

    9 69.23%
  • Microsoft's Project Natal...No controller? No Problem!

    0 0%
  • These gimmicks will never win...Nintendo will always be on top. Wii FTW!

    4 30.77%
Page 3 of 3 FirstFirst 123
Results 31 to 38 of 38

Thread: Playstation Move and Xbox Natal (New Motion technology)

  1. #31
    absolutely haram Recognized Member Madame Adequate's Avatar
    Join Date
    Jun 2005
    Location
    Kirkwall
    Posts
    23,357

    FFXIV Character

    Hiero Dule (Brynhildr)
    Contributions
    • Former Cid's Knight

    Default

    Without physical feedback, the only really useful area for motion control is in RTS games. And I don't see them topping any lists outside the PC. I played a Wii at my friend's house awhile back and after dusting it off (He hadn't played it for like 6 months, whereas his 360 gets daily use) we played it for a couple of hours. Yeah, it was okay fun. But it's not doing anything for gaming, it's just being a reasonably enjoyable aside for a couple hours. I wouldn't buy one and as far as I know, my friend hasn't touched his Wii in the six or so months since we played it.

    I have no interest in the Wii, no interest in Natal, and no interest in Move. I maintain my position that this whole thing is like if the entire industry had jumped on button mashing 15 years ago and companies based their business model around selling International Track and Field.

    Which I'd rather play than play a Wii.

    Edit: But even thinking about RTS, the whole point of our control systems is to be efficient. If you have a counter for how many buttons you press and click over the course of a game, it's going to be huge. If I'm playing something for hours it doesn't really matter how good the motion controls are if they make my hands sore.

  2. #32
    Recognized Member VeloZer0's Avatar
    Join Date
    Nov 2006
    Posts
    3,984
    Contributions
    • Notable contributions to Final Fantasy forums

    Default

    Quote Originally Posted by Quin View Post
    When I want to move about and have fun, I go outside and move about and have fun.
    Back a few years ago when the PS3 and 360 had no motion control on the horizon I was just waiting for an advertising campaign like this.

  3. #33
    Would sniff your fingers to be polite
    Nameleon.
    Quindiana Jones's Avatar
    Join Date
    Oct 2005
    Location
    These mountains are made of rainbows.
    Posts
    20,870
    Blog Entries
    6
    Contributions
    • Former Cid's Knight

    Default

    Haha, it would be a pretty magnificent dig at the Wii and Wii players. Or Wiiners, as I like to call them*.

    *read "just thought up then".

  4. #34
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Quote Originally Posted by I'm my own MILF View Post
    Edit: But even thinking about RTS, the whole point of our control systems is to be efficient. If you have a counter for how many buttons you press and click over the course of a game, it's going to be huge. If I'm playing something for hours it doesn't really matter how good the motion controls are if they make my hands sore.
    That's true as well, and it's hard to imagine that your hand could be as relaxed playing RTS with a motion controller as it is ontop of a desk with a mouse.

    But I'm willing to give 'em the benefit of the doubt and I hope I get to participate in this experiment and find out for myself relatively soon.

  5. #35
    KentaRawr!'s Avatar
    Join Date
    Aug 2004
    Location
    Earth!
    Posts
    8,314
    Blog Entries
    3

    Default

    I think that for motion controllers to work out well, games themselves have to change. But I don't like the original Wii Remote very much, except for its nice little pointer. The motion controls that came packed with the original Wiimote mostly opened up a means of having a button that doesn't exist, yet must be pressed very, very hard to get working.

  6. #36

    Default



    This new technology will certainly change the way we look at games!

  7. #37
    THE JACKEL ljkkjlcm9's Avatar
    Join Date
    Oct 2004
    Location
    TOP SECRET
    Posts
    4,245

    Default

    I love my Wii, for the titles that I love, like Mario, and Zelda, and Metroid. A few other gems get released, like Muramasa, Monster Hunter tri... etc. Funny thing is these games don't play all about the motion controls. They're all doable without motion controls, some even opting to have NO motion controls. Then, when Nintendo makes a game with motion controls, they don't over do it. Aiming with a bow in Zelda, good. Aiming your gun in Metroid, sweet. Extra little spin attack in Mario, awesome. Not hugely absurd have to be constantly moving. That's another reason why No More Heroes actually did it right. You don't constantly swing your arms to attack... no, the motion control is applied for KILLING blows and grabs and such. Therefore you're not going overboard all the time.

    Essentially. Motion controls are great when used in BALANCE with regular controls. Completely taking over... like Natal... is just absurd.

    THE JACKEL
    add me, PSN: ljkkjlcm9


  8. #38
    Breast Member McLovin''s Avatar
    Join Date
    Jan 2006
    Location
    can you be more specific?
    Posts
    4,501

    Default

    Just get the Natal and Move and play a game where you have to kill like 100 enemies. Then when you're tired you go back to normal gaming. Or they incorporate motion sensoring with the normal gaming.

    So like a warning would flash up saying this section of the game would be done by motion sensor. I think it would be pretty fun.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •