AI isn't customizable enough. Spell priorities should be possible to set, spells should be possible to disable completely, and AI actions should be possible to override when you need to. Different settings for battle positioning would be cool too.
It should also be possible to set various attack patterns, such as attack weakest, attack enemy with lowest HP, attack other enemies than main character, or attack enemy that is receiving the most damage. Ravagers usually attack whatever you attack, but commandos seem to not really care what you're fighting, and that's bad, and it should be possible to make synergists prioritize offensive buffs over defensive buffs when you fight relatively weak enemies. Why do I need shell and protect against an enemy that hits for less than 5% of my max hp? I want enfire instead so this battle can be ended quickly!
It is however good that my syns always seem to cast haste first without fail.




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