I'd prefer this too, or something similar. I've gotten a bit annoyed with my SYNs and SABs not casting spells in a particularly ideal order. Of course, implementing a control system for team mates would make XIII interesting, which is something it's been designed to be very rarely.
I can't help but figure that FFXII's system worked far better than this. The game is AI-controlled in battle, but only AI that the player has created. The player designs his own battle strategy rather than casting Libra to show the AI what to do. XIII's system is still fun and all, but it strikes me as a much more hands-off and more than a little pointless. All XIII's Libra does is make the first battle a pain to get through in order to allow the rest to be easy. Why not just have the AI know what to do automatically? Why include that one level of busywork? Without it, the game loses nothing strategically, as you still have to set up your paradigms to effectively deal with each encounter.
This all begs the question of why SE made such a hands-off system. Libra is of little use to the player's strategy once the AI suddenly turns on its A-game after its been cast. It's still fun to shift paradigms and all, but it all kind of ends up being rather unsatisfying because the AI just doesn't always do what you want it to do. A lot of the clever strategies I thought of trying just aren't feasible - and when I do pull one off my some miracle of fate (usually by completely overhauling my Paradigms and taking control of the most errant party member) the game tells me I suck by hitting me with a 1-star.
Also, wiping paradigms each time a member is changed is complete bull. Can't the menu just save the configurations for each combo of characters? SE can go straight to smurfing Pulse with this.





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