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Thread: Character AI

  1. #16
    Smile and Be happy :love: louby_4eva's Avatar
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    I've found that the medic won't heal me fully. I know Vanille has 4 slots on her ATB gauge and yet she'll only use one cure on me when 3 will fully heal me. I've died so many times thinking that my medic will heal my health at least to the halfway point only to find that one cure simply wasn't enough
    The easy solution is for me to play as the medic

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  2. #17
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I've seen worse AI programs (Kingdom Hearts anyone?) and I agree that I wouldn't mind either having a mini-Gambit system or at least the Strategy Commands from Persona 3 to give me a little control over my AI. I've been pleasantly surprised by the AI overall, I just wish I had more control.

  3. #18
    Gold is the new black Goldenboko's Avatar
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    I was unhappy that they didn't make a gambit system. It would've made a great addition to the game, especially because you would've been able to make gambits for each different role for each character. Okay, I guess I can see how that could be a little overbearing but I think it would be awesome, especially after they showed how well they could make said gambit system in Final Fantasy XII.

  4. #19

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    The only thing that's annoyed me is the Medic. most often I prefer 4 cures over 2 curas, especially when fighting very strong monsters.

  5. #20
    Recognized Member VeloZer0's Avatar
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    It would be nice if there was a gambit system, but it came pre-stocked with the games default AI. For the vast majority of gamers programing a behavior pattern that is more advanced than the game default is either beyond them, or not even close to fun. I think making anyone feel that they should be messing with the AI would be a poor choice, but giving 'advanced' players the options would go a long way in making AI based games less sucky.

  6. #21
    Recognized Member Flying Arrow's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    I've seen worse AI programs (Kingdom Hearts anyone?) and I agree that I wouldn't mind either having a mini-Gambit system or at least the Strategy Commands from Persona 3 to give me a little control over my AI. I've been pleasantly surprised by the AI overall, I just wish I had more control.
    I'd prefer this too, or something similar. I've gotten a bit annoyed with my SYNs and SABs not casting spells in a particularly ideal order. Of course, implementing a control system for team mates would make XIII interesting, which is something it's been designed to be very rarely.

    I can't help but figure that FFXII's system worked far better than this. The game is AI-controlled in battle, but only AI that the player has created. The player designs his own battle strategy rather than casting Libra to show the AI what to do. XIII's system is still fun and all, but it strikes me as a much more hands-off and more than a little pointless. All XIII's Libra does is make the first battle a pain to get through in order to allow the rest to be easy. Why not just have the AI know what to do automatically? Why include that one level of busywork? Without it, the game loses nothing strategically, as you still have to set up your paradigms to effectively deal with each encounter.

    This all begs the question of why SE made such a hands-off system. Libra is of little use to the player's strategy once the AI suddenly turns on its A-game after its been cast. It's still fun to shift paradigms and all, but it all kind of ends up being rather unsatisfying because the AI just doesn't always do what you want it to do. A lot of the clever strategies I thought of trying just aren't feasible - and when I do pull one off my some miracle of fate (usually by completely overhauling my Paradigms and taking control of the most errant party member) the game tells me I suck by hitting me with a 1-star.

    Also, wiping paradigms each time a member is changed is complete bull. Can't the menu just save the configurations for each combo of characters? SE can go straight to smurfing Pulse with this.
    Last edited by Flying Arrow; 03-25-2010 at 01:47 AM.

  7. #22
    Recognized Member VeloZer0's Avatar
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    Maybe if they made 2-3 times as many paradigm rolls, and let us have like 20 of them active at a time. That way they are much more specific and allows for some personal taste in how to get stuff done. Right now there is only one way to do anything.

    What if there were a few classes that could heal, one specialized in AoE, one direct healing, one esuna and jazz. Now when setting up paradigms you would have to think, "what will I need most when I use this". There will actually be some trade offs when setting up the paradigms, requiring some though. And you could tailor the AI much more towards your liking.
    Instead of just a SEN you could have one that specializes in locking down bosses, one that specializes in AoE crowd control, and one that specializes in counterattacking.

  8. #23
    Recognized Member Flying Arrow's Avatar
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    Reading comments and ideas about the AI system really makes me disappointed in what we have in XIII. As far as I'm concerned, an AI that can't be as effective or clever as a player isn't an AI worth playing with.

  9. #24
    Newbie Administrator Loony BoB's Avatar
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    I still haven't had any problems, so I guess that's just people being picky and pedantic. Everyone will want things done a little more to their tastes and strategy but when you're dealing with AI, it can't be to everyone's tastes. It's not really AI anyway, as far as I'm concerned. It's just a gambit system that is already set in stone. I still like how it's done, though.
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  10. #25
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    There is one AI script that does slightly bug me: Sentinel. This is one of those wonderful moments where I truly miss XII's ADB system cause I could manually fix my biggest hang-up which is that its difficult for the Sentinel to protect my weaker characters when he refuses to move away from them.

    I noticed this in the boss battle at the end of Chapter 9. I would have Fang go into Sentinel mode so I can heal Hope and regretfully Fang and Hope were still standing next to each other; so despite not being the main target, Hope was still killed from the AoE effects. There are a few melee attacks as well that have an AoE effect as well I've noticed. So yeah, being able to actually have my Sentinel role provoke the enemy and then distance themselves from m party would make the class infinitely more useful...

  11. #26
    Recognized Member VeloZer0's Avatar
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    Or just having your characters spread out period. Even if your not using a sentinel it pisses me off when the characters are randomly walking around in battle, sometimes walking in range of AoE, sometimes walking out.

    Everyone will want things done a little more to their tastes and strategy but when you're dealing with AI, it can't be to everyone's tastes.
    That is why AI in RPGs is one of, if not the, worst thing to ever happen to the genre and should be abolished without exception. I only wish I studied harder in English class so I could use even harsher wording in the preceding sentence.

  12. #27
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I think AI has actually been a good thing, especially since RPG AI is nowhere near as dead brain as say... an FPS or escort mission action game type.

    What I like about it is that it truly places you in the role of a strategist and commander entrusting your own strategies into the hands of people who may not follow your carefully placed plans to the letter. It creates a level of risk that makes even random encounters fun. Sometimes, its nice to give away a little of the control, especially when you've played the genre for a number of years and everything becomes too easy when you take total control.

    Even then, I feel most RPG AI has allowed me to actually have an excuse to utilize playstyles I may never have tried. I almost never use Status magic or Buffs in an RPG until XII... and Nocturne (which isn't an AI based game but oh well). But since then I've been replaying the older games and trying to utilize support magic more into my playstyle.

  13. #28

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    Med and Syn aren't really optimal but on the whole I'm happy with the AI. The only problem if that in a Com/Com/--- setup the other Com automatically targets another enemy.

  14. #29
    lomas de chapultepec Recognized Member eestlinc's Avatar
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    I don't mind the AI, but I wish you could control where your party members (or at least your leader) stand and move during battle. I also wish members other than the leader could use techniques and summons. But that would be tricky and in the case of summons, disrupt your control of the battle.

    My other complaint is that my members are slower than my leader, Lightning, because I give her the Axis Blade and whatever accessory it is that gives first strike. But related to AI, i like to set my controls two or three actions at a time rather than queuing up the whole four or five bars before executing. The AI members seem to always wait until they fill up the entire bar. this makes my other members seem even slower than they already are.

    Oh, and I wish the AI and autobattle would choose the five-bar special moves at least some of the time. Will Vanille ever cast death if she is not the leader?

  15. #30

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    Quote Originally Posted by Ontibile View Post
    I just want to be able to choose who attacks which enemy. After that fact, I'm cool with the AI.
    agreed. sometime i wish different characters could focus on different enemies, but that kinda subdues the whole stagger system. and once or twice, my medic didn't cure my leader first when they needed it, but i think it was probably because i sustained the damage after the ATB filled and the AI had already assessed another character's problem. and that literally has been, once or twice in about a thousand battles.
    yes, i'm a FFXIII fan.

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