There is one AI script that does slightly bug me: Sentinel. This is one of those wonderful moments where I truly miss XII's ADB system cause I could manually fix my biggest hang-up which is that its difficult for the Sentinel to protect my weaker characters when he refuses to move away from them.

I noticed this in the boss battle at the end of Chapter 9. I would have Fang go into Sentinel mode so I can heal Hope and regretfully Fang and Hope were still standing next to each other; so despite not being the main target, Hope was still killed from the AoE effects. There are a few melee attacks as well that have an AoE effect as well I've noticed. So yeah, being able to actually have my Sentinel role provoke the enemy and then distance themselves from m party would make the class infinitely more useful...