I strongly empathise with Yam Koo. :nibbles:
I dunno. I've empathized with tons of video game characters over the years. I'm able to suspend disbelief enough to really feel for the characters no different than if I were reading a book or watching a movie.
I recently started Heavy Rain and the most striking bit for me so far has been...
(SPOILER)...Ethan, in his apartment with Shaun. If you're gaming just for the action then this would probably be frustrating for you. But thinking of what he had... what he's lost... and where he is now. His surroundings, the way Shaun seems relatively disconnected, the way time passes so wastefully when he obviously only has precious little of it to spend with his son... man this just tears at me inside.
And that's as far as I've gotten, but despite the awkward voice acting and stiff dialogue at point, this game has really done a lot to make you feel for the characters and if you're not then you're just not allowing yourself to be open to that.
Beyond this, I've had major moments in most FF games. Times Yuna, Tidus and even Wakka in FFX. Seriously, for Wakka how hard is it to see the faith you believe so strongly in be shown for what garbage it truly is?
Vivi in FFIX. How would it make you feel to realize that not only are you a failed creation, but you're meant to be nothing special. You're meant to be disposable.
FFVII, Red XIII among so many other major points.
FFVI... Oh lord... where do I start.
etc. etc.
I understand your point to Yearg, and I have felt for characters over the years - however, there has yet to be the amazing 'blow me off my feet' character. You named a few of my favorites, actually. They were just not ... organic enough. That is such a horrible term.
I also have a developed intuition and have a hard time turning it off. When I get over myself, I can get into games quite easily.
FFVI... was immaculate - my favorite - but I could still see room for quite a bit of improvement.
I'm going to add God of War 3, just finished it and I felt like I was living that entire journey with Kratos. Especially towards the end.
No love for Shadow of the Colossus yet? I felt for Wander the whole game, fighting for this woman even though he likely realizes the cost. Taking down not one but sixteen massive colossi across a great land just to see his love alive again. Finally, [spoilers](apparently) losing his horse Argo, who has been with him this whole time, when it saves him from falling to his death.[/spoilers] Nothing quite like it for me yet.
Boy am I an unfunny ass.
Baldur's Gate 2 did a wonderful job of making you care about the characters I think. Everyone that joins your party has a well developed personality and they interact with one another in entertaining and sometimes moving ways. Fostering friendships and romantic relationships adds to the connection you feel with them and you really feel that they're not just there to hold a sword and carry your stuff, they're your character's friends and acquaintances and it really comes through in the game.
Putting certain character's with conflicting personalities and alignments in a party together also leads to conflict. The evil Dwarf and the goodly Elf obviously won't see eye to eye and the game makes sure to bring their differences to the surface and eventually force you to choose who you want to keep. This sort of thing has become a staple of BioWare's games but I think BG2 has the best examples of well developed characters that you actually care for.
Last edited by Jings; 03-18-2010 at 09:14 PM.
I understand. Squall and Rinoa's storylines where some of the most beutiful video game moments - I really identified with them, and they are my favorite paring in FF games, as well as one of my favorite parings in general. I still get emotional during the Eyes On Me scene, I still "aww" at all the Squall Rinoa moments, It was my favorite part of one of my favorite games.
It's not that great of a love story if you ask me.
It starts off alright but it's mainly just Rinoa being annoying (to everyone) and Squall being...silent. Then on disc 3 at the spur of the moment he falls madly in love with her unconscious body. There were some emotional scenes but Square did much better about four Final Fantasies ago. FFIV's love story was awesome, even its love triangle was better than VIII's.
placeholder_text.jpeg
Phoenix Wright.
Breath of Fire (specifically the third)
Megaman Legends.
Those are the top three of characterization for me. Kinda funny all of them all Capcom titles.
Xenogears is the tragic story of how your whole life can take a crappy turn, just because you happened to see a lady in a wedding dress before her wedding.
This boy is crackin' up, this boy has broken down
This boy is crackin' up, this boy has broke down
I think Squall's part in FFVIII was great. He wasn't a super dynamic character, but he certain grew, changed, became more open and more introspective as the game went on. That made me really enjoy him as a character.
Well, the key differences are that I liked the characters, and you seemingly didn't - so you may not take what I say seriously, but please, hear me out.
Firstly, I didn't find Rinoa annoying - she's one of my favorite characters in FF. I also noticed the chemistry in the relationship between her and Squall early on in the game, even when they are having their (deliberately) childish fights, which is a given sign in fiction (and real life in some cases). And yes, Squall was "silent", but that was because of his background - he'd been let down so many times in life he had given up expecting anything was going to get better.
It may seam like I'm starving for attention here, but I am just trying to help you understand my point - I actually went through a "Squall" like phase when I was younger (before I played FFVIII) - my life wasn't anywhere near as bad as Squall's, but a lot of things were happening, friends were leaving I was just not very good at making friends - I identified with Squall because of this, I have said this before, but he is my favorite FF character.
Squall is "silent", but we know from his thoughts that he does want to be more open, deep down there are many scenes that without these insights that would make Squall seam a much more uncaring person than he actually is.
Squall doesn't just "suddenly" fall in love with Rinoa - it happens gradually, like most Medias with a storyline FFVIII doesn't have a set timeline, so we don't know how much time has past between their first meeting, and time he acts more caring. Further more, he didn't begin to love her when he was in a coma either - it had been developing through out the game. There is definitely passion during the dance scene, He seams generally concerned for her safety when the Igniouns(sp?) have her cornered, just before the battle starts (even though, to me, they really don't look like they are make that much of an attempt to attack her - infact they look somewhat playful ) After the battle Squall is initially shocked by Rinoa's reaction - he says it's because he assumed she was "used to battles", but I think it's because he isn't used to people displaying emotion in front of him. No one, not even Quistis (who is revealed to have had a crush of sorts on Squall in the past) has shown this much in front of him. His demeanor then changes, he reassures Rinoa, that everything is ok and basically tells her to "stay close to [him]" There is a touching moment in the battle coming up where Rinoa states that she's alright if Squall is by her side - After that battle Squall is almost killed, and Rinoa reacts more directly and personally than anyone else (admittedly the only other people present are Irvine, Seifer and Edea, and none of them are going to react!) If you look at Squall during that scene - he seams to be more focused on Rinoa that anyone, or anything happening in that scene.
In disc two - there are some optional scenes of them together. Squall is still learning how to act around people, but the two of them seem to have neutral understanding of how each other are now, Rinoa makes comments on how Squall is "expected" to act a certain way. When there is a ceremony for Squall becoming the leader there is a very romantic scene between him and Rinoa - we see how close they are now becoming, and once again Squall's thoughts are there to help us understand that Squall has the potential to change and Rinoa is helping him do just that. She seams to be pushing him to talk about something, just to see if he will open up, he of course doesn't, but his thoughts show us, that he is simply scared that if he does then it will all be for nothing - nobody stays around Squall. He's not the kind of person to be loved, but why would he care so much about some one, he supposedly doesn't care about?
I also think the infamous orphanage scene (which, I absolutely loved, but I have a whole article in writing as to why) was semi instrumental in getting Squall to open up more, he has time to think about this even in game time, he had lost so much more than he ever realized, and now sees that every one (sans Rinoa) went through a similar time as him when he was younger, I think he felt a bit more assured then. I also think it gave him more strength to open up with Rinoa.
Then the coma does take place - I didn't find his actions a change in character, I saw it coming. I really thought that Squall was falling in love with Rinoa as far back as disc 1 although I think that might have been more "I find her interesting" type of love, at first, but as time went by (remember we don't know the exact timeline) they got closer, and his love for her developed, he just needed to accept that he felt something for her, and get over his fears of losing someone again. You basically have to read between the lines sometimes - this is a shortened version on why I found Squall and Rinoa such a compelling couple, I may right a full article on it one day (it will take a while, so don't expect it to be instant - I do so many projects at once).
Thanks for reading this, I'm sorry if it was long, but it needed to be.
Last edited by MJN SEIFER; 03-19-2010 at 12:02 AM.
I wish there were a Twilight game so there could be trolls and arguments and stuff. Life ain't what it used to be.