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Thread: FF13 Material Tool (upgrading)

  1. #1

    Default FF13 Material Tool (upgrading)

    Hey everyone lol my names ryan nice to meet u all

    So! i've just finished a small tool that i developed with my girlfriend that has all of the ff13 upgrade items in Japanese and English (a database of sorts) and it displays detailed information about them such as EXP Given etc heres a screenshot


    You can get it at Podisoft Homepage! in the downloads / utilities section

    please support our projects and donate / email us feedback ^_^

  2. #2
    Quack Shlup's Avatar
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    If you're going to advertise your project you could at least take a moment to be sure you put it in the right place. The FFXIII forum is on top for goodness sakes.

    This may be good to have though since upgrading has been a bitch so far.

  3. #3

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    Upgrading is simple.

    Animal parts like bones, wings, and tales give you bonus's to XP multiplier.

    MEchanical parts like Generators, Cores, and the like lower XP multiplier but give big XP gain.

    Build your Multiplier up to x3 and then dump a large number of a high XP item in for REAL SOVIET EXPERIENCE! Otherwise you get weak capitalist experience.

    And use special rocks when one maxes out.

    Edit: And I don't see much use in this, not when there are, or soon will be, plenty of awesome lists online.

    It's probably just as fast to have a list ready and look at it then having to find it on the list of a special program.

    Also, that thing needs a section on XP multiplier values to be of any use at all.

  4. #4

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    If you want to be really useful, go figure out the base EXP needed to upgrade each upgradeable item in the game from level 1 to level 2, and the incremental EXP added to that for each additional level.

    Then write a program that lets the player input a starting item level and desired item level (up to "MAX") for a given upgradeable item and return the amount of EXP that would be needed to reach that level assuming a x3 multiplier and taking into account the item's rank.

    Going further, you could create an inventory tracker that let's the player input his/her component inventory and have your program display the combination of components that would get him/her to the desired level, taking into account the negative affect on the multiplier from high-EXP mechanical components.

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