Page 2 of 5 FirstFirst 12345 LastLast
Results 16 to 30 of 64

Thread: The Hate Thread

  1. #16
    Recognized Member VeloZer0's Avatar
    Join Date
    Nov 2006
    Posts
    3,984
    Contributions
    • Notable contributions to Final Fantasy forums

    Default

    Quote Originally Posted by Dreddz View Post
    I disagree. There is a pretty sharp difficulty spike at Chapter 11 which requires you to grind.
    I concur. Through me for a loop at first.

    The problem with FFXIII's linearity is that any variety offered is completely superficial. 95% of the maps are the same (occasionally) twisting hallway except for the visuals and the species of enemies placed in your way.
    Though FFXIII/X is/was essentially a long straight path from A to B I found the areas in FFXII to be big boring wide open paths from A to B. It is really all the same to me.

    This game catered to people who crave the cheap thrill of winning battles,
    I'm in total agreement there.

    The entire race-to-stagger mentality of the battle system eliminated some of the variety the player could add his/herself to the battle system (I want my Steal and Gil Toss back!), and handing the reigns for 2/3 of the party to the AI meant that experimenting with buffs and crowd control was often costly or simply out of the question.
    yeah....

    I would rather synthesize than dodge 200 lightning bolts.
    I think they both suck, but 200 lightning bolts is way faster.

  2. #17

    Default

    Ok I am back as promised and since this is a hate thread I guess it is the lover's who will be off topic. I highly recommend that if you get emotional about:

    Final Fantasy as a franchise
    Square Enix as a company
    Final Fantasy XII and XIII as "games"

    that you do not read this.

    --------------------------

    First I will start with a quote which I read on someone else’s review:

    "The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game." ~ Yuji Horii (Creator of the JRPG genre/ Supervisor: Chrono Trigger)

    Final Fantasy VII was an eye opener for me. I started playing games when I was 5 years old, and I have a great passion for them. Up until 1997 I thought the best games consisted of levels (like sonic), with 2D linear nature. The Playstation and FFVII changed all that.

    From the first FMV and bombing mission to the end, my perceptions of what constituted a great game were forever changed. Until then I considered the likes of 2D Sonic and 2D Mario to be the greatest games of all time (they are still excellent). It never occurred to me that there could be anything else....I never knew what an RPG was...

    After VII I was thrilled to see that VIII was being made, and that too ended up as a masterpiece. Then came IX, and although I didn't take to the story as much, the game was still a masterpiece. Then X for PS2, and that too was a masterpiece. I had become over confident; I thought Final Fantasy was a game series that simply could not be mediocre.

    Then Sakaguchi parted company with Square, and Enix merged. Final Fantasy X-2 came along and, well, you can imagine what I thought there. I loaded it up, and could not believe what had happened. The game was a travesty. The characters had been butchered and it was obviously a pathetic cash in. I did not play any more than 2 hours. It was god awful (at least it's got reasonable gameplay though)

    But blips happen, I thought...and maybe being a sequel they just made a mistake... XII was the next main game and surely that would be back to winning ways? WRONG.

    And so now we come to the meat of it. We come to the problem that is blighting this series. Square Enix now has a monopoly over RPG franchise (or at least it has a massive stranglehold, especially in Japan). It has a fan base that has been growing since at least FFVI for some people. It no longer needs to make great games in order that it sells, and as a company its first duty is to sell. Let us not kid ourselves about that. But sadly, today it is ALL about cashing in and they know that if they slap "Final Fantasy" on the cover, most fans will buy it. There have already been numerous people on this very forum who have said:

    "I have read the reviews, but I will still be buying it first day"

    And I have seen comments all over forums like:

    "From what I have read I will probably hate this one, but this is Final Fantasy"

    As long as this approach to the franchise continues, the producers will not be kicked off their backsides into making great games. There seems to be a sizeable number here and elsewhere who see Final Fantasy XII and XIII as "great games". When we compare them to their predecessors, this simply is not the case.

    What we had with XII was a rather crap pseudo-political story, masquerading as "deep" (and you will see that word everywhere when it is in fact just a fan trying to make the useless story hold weight). The character development was next to 0, and this isn't an opinion, it is a fact. That was my biggest gripe with it, but XII also was the first FF game to do away with the usual battle dynamics.

    As much as some people try to protest otherwise, Gameplay is at least HALF a great Final Fantasy or RPG or ANY game. That is why it is called a GAME and not an INTERACTIVE MOVIE. Final Fantasy XII took away the player and added in AI. For the life of me, I cannot understand why some people still call the Gambit system "Great" - it isn't. It is a system that allowed you frequently, to add "cure if less than 80" and attack, then watch the computer slash away mindlessly. It was actually you doing the programmers job, and then watching the system play itself. Noughts and Crosses (tic-tac-toe) is more "deep".

    In other words, the Gambit system was a dumbed down horror designed purely to fit in with the near MMORPG type game. Let us be clear here about 1 thing. The Gambit system was utterly flawed, dumbed down and took gameplay AWAY from a player.

    Then we had the summons in XII, which were a liability. They took away your MP and you ended up running away hoping the summon would do a move before it was finished off. The summon again simply fought without any interaction (FFX's were a step in the correct direction, as they GAVE control to the player).

    Treasure was relegated to being random with simple Gil amounts and other useless items; the side quests were...yes you guessed it- More tedious fighting! The whole game was a rather shoddy attempt, and most of the dynamics of what makes a great RPG were taken away in favour of "change".

    You might be wondering what any of this has to do with XIII? Well, it has a lot to do with it. What X-2, XII and all these cash in sequels of VII have demonstrated is that Square Enix are concerned now ONLY about money and using graphical power as a substitute for a great story and gameplay. As stated, they now take the fan base for granted; maybe they are correct in that assumption because the fan base seems to be reasonably content with these poor excuses that they are churning out.

    What really frustrates me is that like a bunch of sheep, the fan base as a whole has lapped it all up and accepted it as "moving on" or "change for the better" or a number of excuses. Let us be clear here again:

    - Changing something for the worse is not a good thing

    - Taking gameplay away from a game and placing it in the hands of AI or cheap dynamics is not a good thing

    - Taking away from anything is not adding to it. This is a basic and fundamental law of mathematics.

    So we now come to XIII. After XII, I thought, "XIII is the franchise's last chance for me. I don't want to see graphics over substance. I want to see a decent RPG, and it can't possibly be worse than XII"

    Well guess what…it is. When I found out that the Summons turn into vehicles and serve little purpose in battle, I feared the worst. Then I saw some of the animations, I knew it was going to be a "Graphics over substance" fiasco. The problem is, we have now given 50GB blu-ray discs to companies who have no responsibility and know that they can use this space to pump up useless and overly long cut scenes to please the average Joe. The new power of the PS3 has allowed them to go further than ever before at turning an RPG into a movie, and guess what Kitase studied to be?

    The criticisms of XIII have been endless and it is like a ball of wool that when you hold one end and let it go down a hill, it just keeps unravelling until there is nothing left (except the Emperor’s new clothes). XII was a piss poor effort by the Sakaguchi standard, but XIII takes the biscuit and is imho one of the worst games ever made.

    Why is that? BECAUSE IT ISN'T A GAME. It now has:

    - 2 characters you cannot control AT ALL.

    - Cut scenes, and too many of them with little to do in between

    - Shops at a save point and these shops don’t serve the same necessity as usual

    - Dumbed down inventory

    - Very few towns and those that there are, are not at all the same as the old kind where you explored them (their shops etc), whilst talking to people who made the adventure feel more real.

    - A paradigm system, where you basically shift job options as fast as you can and watch your character mindlessly attack.

    - An auto battle function that works for the most part and so leaves you doing nothing except again watching the computer do it all for you.

    - A corridor for 20+ hours, that has this format: Poor battle - Walk - cut scene - walk poor battle - cut scene - boss There is very little deviation or time to stop and explore like in old FF's. You are forced forwards.

    - Literally linear. Let us not get bogged down with misdirection’s such as "Final Fantasy has always been linear", when I say linear I mean, this game is literally 1 line for a lot of the game with no purpose but to bring you to the next cut scene. Final Fantasy X allowed you to go back to all game areas (and this sometimes served a purpose such as minigames or hunting or locating extra stuff), and it allowed you to explore. This game has precious little of this. To claim this game is as linear as X is simply inaccurate. Fact.

    - No minigames because it was "too difficult in HD" [1]

    - Side quests again very often relegated to more battles

    - NPC are few, and not interactive like old. Now they just spout generic phrases as you walk on by. The excuse to this is "It is part of the story, that's why" - No it isn't. The reason there are no real NPC is because it was a design choice in the same fashion as taking away traditional towns was. Traditional towns were abandoned because "It was too difficult to do in HD" [1] i.e. laziness and spending obscene amounts of time/money on cut scenes. (One worker told a gamesite that she was working on 1 rock for 3 days and another said this is normal for their team [2]). No amount of pathetic excuses are going to change that.

    What is it about the above that is "progress"? If you take away things and don't add anything to replace it, how can that be progress? It isn't. Some come back to this list of faults saying, "I like the game without those things". Whilst this is their choice, they are denying me the right to enjoy these things and at the same time are accepting a watered down product for the same price. I am sure some people enjoy their whole holidays tied to a beach, it doesn't mean *I* wanna be on a beach the whole smurfin' time. The idea is that we have A CHOICE and that we have as much diversity and SUBSTANCE in a product as possible.

    Final fantasy XIII isn't it and it isn't close.

    If this "game" didn't have the "Final Fantasy" tag, those reviews you saw by the likes of Gamespot would be a 5 or 6, and this "game" would not be cherished at all but widely seen as a complete failure. Let us get over this idea that Final Fantasy is a franchise that can't do wrong. It has done. It has veered off the tracks and it did so after X. It is now PURELY a money spinner; it has now been designed to appeal to a mass market and not to the core of RPG fans as you know them. All that matters now is sales, and they will churn out remakes, rehashes, sequels, prequels, and multiple games of the same title to sell as much as is possible.

    Unfortunately there is another fundamental law here- when you have too much quantity you have too little quality; this is also what is happening here with the franchise and company.

    So until this change reverses, I will be getting an Xbox and jumping onto Sakaguchi's ship, starting with Lost Odyssey. I don't suppose this little rant has actually swung anyone's opinion one way or another sadly, but that is ok, as long as I am not forced to pay for this rubbish.

    I learned my lesson after X-2 and XII, and I made damn sure to watch 100's of vids and read reviews before buying this game, and that is why I know it isn't any good without having to play it. The only thing I can't review for you is the story, but from what I can gather it is nothing special and I am afraid story can't save this Titanic.


    Daniel



    Sources:

    [1] Gamasutra - News - GDC: FF XIII Director - Production Drove Content Decisions, Elements Will Return
    [2] http://ps3.nowgamer.com/reviews/ps3/...l-fantasy-xiii


    For further reading about this game, I suggest you read the following reviews, especially the first:

    For further reading about this game, I suggest you read the following reviews, especially the first:

    GZay2Stay's reader review of Final Fantasy XIII for PlayStation 3

    http://apps.metacritic.com//games/usercomments.jsp?id_string=6917:wNB9DoNf$XWgKpHz4rvTWQ**


    NorwegianPrince's reader review of Final Fantasy XIII for PlayStation 3

    jaymrobinson's reader review of Final Fantasy XIII for PlayStation 3


    5107h's reader review of Final Fantasy XIII for PlayStation 3

    havenwood87's reader review of Final Fantasy XIII for PlayStation 3

    TheMammoth731's reader review of Final Fantasy XIII for PlayStation 3
    Last edited by seiferalmasy2; 03-22-2010 at 07:16 AM.

  3. #18
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
    Join Date
    Dec 1999
    Location
    Spying on Unne and BUO
    Posts
    20,583
    Articles
    101
    Blog Entries
    45
    Contributions
    • Former Cid's Knight
    • Former Editor

    Default

    Obviously SE is a company out to make money, but other than the choice to make it non-exclusive, I don't see how you can direct that criticism at FFXIII; if anything. its lengthy, difficult battles would seem to make it LESS likely to appeal to the broadest possible audience.

    Also, I think FFXII and XIII are both better than FFVIII and X, though for their gameplay more than their story (and I'm someone who usually chooses characters and story over gameplay -- see: Lunar SSSC, one of my favorite RPGs).

  4. #19

    Default

    Destructoid - Review: Final Fantasy XIII

    Sorry missed one, it has gone lower than edge which is how I like it

  5. #20
    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
    Join Date
    Jun 2005
    Location
    Cambridgeshire
    Posts
    1,930

    Default

    Velozer0 I obviously share a lot of these thoughts what with having started this thread. Two things i'm going to have to disagree with (Though not in too much detail as it's off topic)

    Firstly, FFVIII a masterpiece? FFVIII is easily the most vile thing i have ever played, it doesn't have a single redeeming quality, everything, absolutley everything in that game is flawed to the bone.

    Secondly, FFXII has flaws (summons, quickenings etc are horrible) The gambit system is there if you want it, it's not mandatory! Unlike in FFXIII you can switch to any character and input their commands, just slow down the battle speed and you can play it like any other Final Fantasy. If you think you can beat Yiazmat or Zodiark while being completley reliant on the gambit system, sadly you are wrong. I don't see how you can sit there and call it such a horrible game when it has all the customization and exploration you accuse FFXIII of lacking. For that matter, you complain FFXIII has too much character depth and story and FFXII doesn't have enough. It seems your personal taste in what makes a good game is a very very fine line somewhere between FFXII and FXIII as repeatedly you mention, one does not have enough and the other has too much.

    Back on Topic, there's nothing i have to add velozer0 pretty much said it all.
    Quote Originally Posted by Wolf Kanno View Post
    Ivalice is not simply a place in a game. It is a real world, it lives and breathes

  6. #21

    Default

    You obviously haven't read what I wrote, I did not say FF13 story had depth, I said it had too many cutscenes. XII had not as many simply because there was no story.

    You mention 2 super bosses in XII an dtry to pretend that this makes up for the actual game being able to play itself almost until the end. What kind of argument do you think that is? All that tells me is you simply haven't got an answer

    And on those 2 bosses, all they had was a ridiculous pumped up HP, and apparently yes, you could leave the console on over night with no interaction if you set the gambits right. I didn't get that far because I sold the game after the first week

  7. #22
    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
    Join Date
    Jun 2005
    Location
    Cambridgeshire
    Posts
    1,930

    Default

    Quote Originally Posted by seiferalmasy2 View Post
    You obviously haven't read what I wrote, I did not say FF13 story had depth, I said it had too many cutscenes. XII had not as many simply because there was no story.

    You mention 2 super bosses in XII an dtry to pretend that this makes up for the actual game being able to play itself almost until the end. What kind of argument do you think that is? All that tells me is you simply haven't got an answer

    And on those 2 bosses, all they had was a ridiculous pumped up HP, and apparently yes, you could leave the console on over night with no interaction if you set the gambits right. I didn't get that far because I sold the game after the first week
    My post was directed at at velozer0 mate.

    And as i said, (putting aside the super boss example i used simpley because they were the first battles to come to mind) The gambit system is there if you WANT it. Unlike FFXIII you can turn it off and play the game the same as any other Final Fantasy. Slow down the battle speed and you have pleanty of time to switch to other characters and input commands. The argument "Gambits play it for you" is redundent because nobody is forcing you to use them.

    I'd also like to add that at least you have control of your party. FFXIII seriously limits what you can control with your party. Apart from changing their class they are completley dependent on AI. I would then argue that FFXIII plays more of the game for you than FFXII does
    Last edited by Shin Gouken; 03-22-2010 at 01:35 PM.
    Quote Originally Posted by Wolf Kanno View Post
    Ivalice is not simply a place in a game. It is a real world, it lives and breathes

  8. #23

    Default

    I couldn't get into the story or feel anything for the characters (despite hate for Fang and Hope). Everybody seemed really bland and the plot moved along way too slowly for me especially since not a lot really happens and after forcing myself to beat the game and recalling all the events I just kinda thought "wow, was that really 50 hours worth of storytelling?". The thing is a lot of people feel the complete opposite and say this is a great cast, possibly the best in an FF game ever, and an amazing plot so maybe it's just me getting older, I don't know.

    The world is gorgeous but it feels kinda cold and empty, I didn't think the omission of towns would be a big deal to me but it really isn't the same not having that sort of interaction even if it's with npc's. Not only that but there are very few named characters outside the main party and the vast majority of those have roles so minor it really wouldn't have made a difference if they were another monster or not.

    I already spoke about this in another thread but I didn't really like the music either, nothing ever stands out and sticks with you like in other Final Fantasy games or most good rpg's for that matter. It was just kinda there and there was nothing special about it, it was pretty forgettable.

    The common consensus amongst people who like this game is that people who don't like it either went into the game with a mindset of "I'm going to hate this no matter what" or that they expected specific elements that weren't there. I can honestly say I really wanted to like this game and cut it a lot of breaks that I wouldn't have if it weren't a Final Fantasy, I even finished it because I was hoping that somewhere down the line it would grow on me. All I expected out of this game was a good rpg and sadly it didn't deliver
    Last edited by Suikojowy; 03-22-2010 at 04:13 PM.

  9. #24
    Recognized Member VeloZer0's Avatar
    Join Date
    Nov 2006
    Posts
    3,984
    Contributions
    • Notable contributions to Final Fantasy forums

    Default

    Quote Originally Posted by Shin Gouken View Post
    Velozer0 I obviously share a lot of these thoughts what with having started this thread. Two things i'm going to have to disagree with (Though not in too much detail as it's off topic)

    Firstly, FFVIII a masterpiece? FFVIII is easily the most vile thing i have ever played, it doesn't have a single redeeming quality, everything, absolutley everything in that game is flawed to the bone.

    Secondly, FFXII has flaws (summons, quickenings etc are horrible) The gambit system is there if you want it, it's not mandatory! Unlike in FFXIII you can switch to any character and input their commands, just slow down the battle speed and you can play it like any other Final Fantasy. If you think you can beat Yiazmat or Zodiark while being completley reliant on the gambit system, sadly you are wrong. I don't see how you can sit there and call it such a horrible game when it has all the customization and exploration you accuse FFXIII of lacking. For that matter, you complain FFXIII has too much character depth and story and FFXII doesn't have enough. It seems your personal taste in what makes a good game is a very very fine line somewhere between FFXII and FXIII as repeatedly you mention, one does not have enough and the other has too much.

    Back on Topic, there's nothing i have to add velozer0 pretty much said it all.
    I think your getting that from somewhere else, I never mentioned FFVIII/FFXII. They are my two most disliked FF titles, so I would never have cited them as examples of good design

    The argument "Gambits play it for you" is redundent because nobody is forcing you to use them.
    My beef with gambits is that I used them to automate all the tasks I found redundant, and then there was nothing left. It isn't so much that they ruined the gameplay, its that (to me) they exposed the lack of depth in it. I personally love programing stuff.

    I would then argue that FFXIII plays more of the game for you than FFXII does
    In FFXII I completed entire strings of dungeons without doing anything more than moving my analog stick. FFXIII forces you to use the AI more, but it also sets the minimum threshold for player interaction a lot higher.

    The way I see it, in traditional JRPGs the focus in battle is being efficient in resource management (MP/items) so that you can survive the dungeon. FFXIII is the culmination of a trend that places the emphasis on using time/turns as efficiently as possible in battle to end it as quickly as possible. The idea was to make encounters more challenging, dungeons less challenging. I personally don't like it nearly as much, but I don't think it is all that bad either. And face it, JRPGs are dieing in the NA market, they need something to spice it up.


    Suikojowy, I agree with everything you said in your post, except the conclusion. "All I expected out of this game was a good rpg and sadly it didn't deliver" For me a decent RPG is something that keeps me entertained, and it is doing that. Certainly not a great game, but definitely good.

  10. #25
    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
    Join Date
    Jun 2005
    Location
    Cambridgeshire
    Posts
    1,930

    Default

    Quote Originally Posted by VeloZer0 View Post
    Quote Originally Posted by Shin Gouken View Post
    Velozer0 I obviously share a lot of these thoughts what with having started this thread. Two things i'm going to have to disagree with (Though not in too much detail as it's off topic)

    Firstly, FFVIII a masterpiece? FFVIII is easily the most vile thing i have ever played, it doesn't have a single redeeming quality, everything, absolutley everything in that game is flawed to the bone.

    Secondly, FFXII has flaws (summons, quickenings etc are horrible) The gambit system is there if you want it, it's not mandatory! Unlike in FFXIII you can switch to any character and input their commands, just slow down the battle speed and you can play it like any other Final Fantasy. If you think you can beat Yiazmat or Zodiark while being completley reliant on the gambit system, sadly you are wrong. I don't see how you can sit there and call it such a horrible game when it has all the customization and exploration you accuse FFXIII of lacking. For that matter, you complain FFXIII has too much character depth and story and FFXII doesn't have enough. It seems your personal taste in what makes a good game is a very very fine line somewhere between FFXII and FXIII as repeatedly you mention, one does not have enough and the other has too much.

    Back on Topic, there's nothing i have to add velozer0 pretty much said it all.
    I think your getting that from somewhere else, I never mentioned FFVIII/FFXII. They are my two most disliked FF titles, so I would never have cited them as examples of good design

    The argument "Gambits play it for you" is redundent because nobody is forcing you to use them.
    My beef with gambits is that I used them to automate all the tasks I found redundant, and then there was nothing left. It isn't so much that they ruined the gameplay, its that (to me) they exposed the lack of depth in it. I personally love programing stuff.

    I would then argue that FFXIII plays more of the game for you than FFXII does
    In FFXII I completed entire strings of dungeons without doing anything more than moving my analog stick. FFXIII forces you to use the AI more, but it also sets the minimum threshold for player interaction a lot higher.

    The way I see it, in traditional JRPGs the focus in battle is being efficient in resource management (MP/items) so that you can survive the dungeon. FFXIII is the culmination of a trend that places the emphasis on using time/turns as efficiently as possible in battle to end it as quickly as possible. The idea was to make encounters more challenging, dungeons less challenging. I personally don't like it nearly as much, but I don't think it is all that bad either. And face it, JRPGs are dieing in the NA market, they need something to spice it up.


    Suikojowy, I agree with everything you said in your post, except the conclusion. "All I expected out of this game was a good rpg and sadly it didn't deliver" For me a decent RPG is something that keeps me entertained, and it is doing that. Certainly not a great game, but definitely good.
    Mate i apologize, my post was directed at Seiferalmasy, that's what i get for posting on forums in a rush when i'm at work.

    I'm going to have to disagree with the lack of depth in FFXII gameplay. There's no more or less depth in it than most other Final Fantasies, this is merely your perception from your use of gambits. Play through the game without gambits and you'll take back that statement i garantee.

    Sorry to not comment on your other points, i'm still at work.
    Quote Originally Posted by Wolf Kanno View Post
    Ivalice is not simply a place in a game. It is a real world, it lives and breathes

  11. #26

    Default

    Quote Originally Posted by Shin Gouken View Post
    I would then argue that FFXIII plays more of the game for you than FFXII does
    I would agree....but I found them both terrible. In fact I am not so sure, I think the fact XII gives you at least a bit of customisation makes it beat XII and it gives you a choice. But Both are the most useless systems by a long stretch imho.

  12. #27
    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
    Join Date
    Jun 2005
    Location
    Cambridgeshire
    Posts
    1,930

    Default

    Quote Originally Posted by seiferalmasy2 View Post
    Quote Originally Posted by Shin Gouken View Post
    I would then argue that FFXIII plays more of the game for you than FFXII does
    I would agree....but I found them both terrible. In fact I am not so sure, I think the fact XII gives you at least a bit of customisation makes it beat XII and it gives you a choice. But Both are the most useless systems by a long stretch imho.
    I really enjoyed it, racked up 300+ hours on my last playthrough and am considering starting a new file. But that's obviously a matter of taste as it clearly gets pleanty of both love and hate. Surprisingly i think FFX's turn system was probabley the best of any battle system ive experienced. Unfortunatley i stand by my initial view of FFXIII having the worst
    Quote Originally Posted by Wolf Kanno View Post
    Ivalice is not simply a place in a game. It is a real world, it lives and breathes

  13. #28

    Default

    Quote Originally Posted by Shin Gouken View Post
    Quote Originally Posted by seiferalmasy2 View Post
    Quote Originally Posted by Shin Gouken View Post
    I would then argue that FFXIII plays more of the game for you than FFXII does
    I would agree....but I found them both terrible. In fact I am not so sure, I think the fact XII gives you at least a bit of customisation makes it beat XII and it gives you a choice. But Both are the most useless systems by a long stretch imho.
    I really enjoyed it, racked up 300+ hours on my last playthrough and am considering starting a new file. But that's obviously a matter of taste as it clearly gets pleanty of both love and hate. Surprisingly i think FFX's turn system was probabley the best of any battle system ive experienced. Unfortunatley i stand by my initial view of FFXIII having the worst
    Definately agreed again. X was a step in the correct direction with regards to its battle system, having the aeons end up as more battle characters was just brilliant....

  14. #29
    Yes, I'm a FF III fan. Elpizo's Avatar
    Join Date
    Jan 2006
    Location
    Somewhere Out In Space
    Posts
    1,634

    FFXIV Character

    Laurelin Kementari (Sargatanas)

    Default

    Hmmm...

    - Serious hate and dislike by a vocal minority after release? Check.
    - Radically different from previous entries in the series? Check.
    - Chocobos, Cid and story? Check.
    - Sidequests? Check.

    Sounds like your average Final Fantasy to me. And sounds like XII all over again. Carry on SE, you clearly delivered another good one.

  15. #30

    Default

    Quote Originally Posted by VeloZer0 View Post
    Lot of Hope hate going around and I agree with it.
    And I think anyone who agrees with it is a damn fool.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •