I wonder if SE (Square) has really changed their style. For example, why was VII acclaimed for its story bits, but XIII gets trashed for the same thing? Does it have to do with interactivity, or maybe the fact that while VII is story-driven, it's still not quite cinematic and hands-off? Or is it? Or maybe it's just a case of SE using the same tricks its been using since 1997. Story-driven games worked then (if you agree that they worked, that is) because they showed that games could provide intrigue past the pure mechanics. But now? Cut-scenes are completely old hat and really should have been a stepping-stone towards new styles of game storytelling - that is, a means to an end rather than an end in itself.