I really have no idea what people make of this game as ive tried to give it a fair chance and not ruin it with any spoilers. But i'm here now to express my incredable dislike on the game ive been looking forward to since FFXII.
I'll try to keep these coming comments fair, but no promises
Here are some of my biggest complaints -
The story and characters are overpowering. I'm feeling somewhat suffocated by the mass of cutscenes and dialogue. Some would argue FFXII didn't have enough, is this why they took it to the opposite extreme? If they have to ask you to save midway through a cutscene, isn't that a clear sign that it's going on too long. There comes a point when i just want to play the game. I'm not saying the story and characters shouldn't have depth but watching flashbacks and unessessary dialogue really brings down the pace. I mean you wouldn't go to the cinima and watch a film that was 5hours long when it only needed to be 2 and a half. I really can't understand why the game lets me move a character for 30 seconds before jumping into another cutscene, is that really nessessary? What's wrong with opening a chapter with a scene, then rewarding you with a scene when you finish a chapter? Instead of interupting gameplay all the time.
Ok, complaint number 2 is the linearity. There are too many straight paths you follow which despite how pretty it all looks, is incredabley boring. This could be passable if they kept random encounters like in FFX, but instead every encounter is pre-set. You go where you're told and fight what you're told. This isn't Final Fantasy! Who thought this would be a good idea? Running down a straight line fighting set encounters being interupted by cutscenes every two minutes... what were they thinking? There's nothing to interactive with, the treasure urns are handed out so there's no secrets to find, there's nothing here to do but what you're told to do.
At 3 i have the stagger system. Staggering your opponent requires a quick fluid round of attacks to build the chain gauge which effectively controls the pace of the battle. I understand they were obviously looking for a way to encourage faster paced battles, but this system is too heavily reliant on it. Where some naff enemies can be beaten without first being staggered, larger enemies and boss enemies cannot. The strategy in every battle is to trigger the stagger mode which comes down to - set up buffs + attack + heal + attack - wow, that kind of formula is mind blowing. You find you do the same thing in every battle, which, while we're on the subject are far too long. Every encounter feels like a tedious chore. Now i know this was always a problem with random battles so firstly, why make battles last longer, that will only make them more tedious, and secondly, why bring them back at all??? What was wrong with FFXII! Why take a step forward in improving the battle system only to take two steps backward!
My next complaint is Crystarium. Nothing wrong with the actual system, maybe a bit straight forward but otherwise fine. It's the cap they place on it to prevent you from expanding. Why is this a problem? Because the leveling system in Final Fantasy makes the game a lot more user friendly. If you are new to the game or struggling to overcome a particularly nast battle, leveling always helps to even the odds. This allows less experienced or less skilled players to enjoy the game. Where i havn't had any troubles, friends have already traded in their copies because the difficulty curve is too steep for them. And without the ability to improve their stats they have effectively reached as far into the game as they will ever get. Congratulations SE you've just isolated a percentage of your audience.
Next up is the characters. I'll admit i was pleasently surprised when Sazh didn't turn out to be a stereotypical black guy and instead was a pretty likable character. And Snow too is very likable. But Hope... when will SE learn that nobody likes a whinger. The problem here is that noone sympathises with Hope because we know it wasn't Snows fault (avoiding spoilers if i can) So every time we hear him whinge about it we all think the same thing - shut the smurf up! If Snow really was responsible then it would be somewhat less annoying because you could sympathise but no. Vanille doesn't bother me so much (shocking) though friends can't stand her so i guess she's a love or hate character. Lightening is the main complaint here - A cold to the bone ex-soldier obcessed with taking down her enemy who she blames for the death of her sister.... errr CLOUD STRIFE ANYONE. She's a recycled cloud, and every bit annoying. Ok, i'm not a cloud fan (Zack all the way) and i can understand wanting to create a character with the traits of one of their most loved characters, but this isn't just similar, this IS cloud strife! What a bunch of lazy gits.
That will do for now. I suppose i should leave on a positive note because to be fair this game is not without its merits. Yes yes it looks wonderful, but looks aren't everything. The upgrade system is actually very nice and something i'd like to explore further if i can bring myself to put it on again. And the storyline and (some) characters are very interesting and compelling, if somewhat overpowering. Fact is though, there are more complaints to compliments in this game, everything i seemed to love about the last game is absent here or has been replaced by something inferior. My expectations fallen my dreams crushed, now i know the foul taste of betrayel and my love for Final Fantasy has once again been tainted