Yeah, everything that most people complain about, I like. I like having an interactive movie.
same here. im in love with this game, and everything about it. if there's one thing ive noticed, you either love em or hate em. proud to be in the love side of things. not being able to (SPOILER)revisit the cocoon locations is a bit of a downer, but by no means does that turn me off in any way. SE didn't make any mistakes in development - they worked hard and for a long time to ensure that every part of the game and how you traverse through it is perfectly tuned and paced the way it should be. cocoon is very story driven and plays much like the interactive movie; gran pulse is wide open and throws you more freedom of choice. "two worlds, one game". they worked hard, and like i said you can either enjoy it for what it is, or you can't. it's not the end all RPG/FF savior, it's just a great game.

i just started getting into the true strategic development of my characters and the upgrade system here during ch10. picking and upgrading jobs and weapons for each character that suits the way i play and maximizes their abilities and strengths is a lot of fun.

and also choosing party members/corresponding paradigms?
im actually writing down different combinations that i like in different situations with different sets of characters. no FF game has ever made me calculate and strategize this much, and i love it. immersive as hell.

this thread needs to be full of more posts.