Big detractor of the game here, but here's some small things I dig:
-The Analects that open up (SPOILER)during Ch. 11. It's not very substantial, but I'm a huge geek when it comes to details like that. I love it in XII and and in Elder Scrolls, too. I just wish XIII integrated them a bit more into the gameplay and exploration. They just kind of mysteriously appear in the datalog after killing random marks, which is odd.
-Field banter. More please! I was kind of hoping that once I got to Pulse Fang and Vanille would be belting out tidbits of info like tour guides. Like, instead of info mysteriously appearing in the datalog, they could tell the Cocoonians about old cities, Pulse culture, or general pieces of information that they have no way of knowing otherwise.
-Mark hunting. I like grinding. Grinding's fun to me especially when progress is made slowly but satisfyingly. Opening up new areas for doing marks is actually quite a reward for my curious little mind - I just wish it all felt a bit more natural (ie: why do random palings cut off certain areas that only a dead palette-swap can bring down?)
Lots of the things I like aren't really fully realized and take a bit of suspension of disbelief on the player's part (which is kind of silly considering the resources SE have), but they're still pretty good. FFXIII isn't really a labour of love by SE (it really does seemed slapped together in a number of areas), but there's still some sparks of intrigue to be found.
YES! I love her facial animation and how her face kind of drops when the wheels in her head are turning or when she comes to an unexpected realization. Excellent work by the SE artists - on all of the character models, really. Spectacular.Anyway, Lightning has some of the best voice-acting ever IMO, and her animations are wicked



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