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It's a shame that there wasn't a breed of Chocobo that sacrificed offensive ability for movement ability. When you have all of your characters equiped with Fly or Move +3 it really diminishes the advantage you can gain from riding a chocobo.
Which is unfortunate, I though the ability to ride chocobos was one of the coolest things in the game. Its a crying shame it wasn't more practical to just have the chocobo act independently.
When I first started I used a party with two Red Chocobos in it. With their mobility, range and stopping power they could always get into position and start picking of the squishies causing problems in the back. Dual ChocoMeteors will finish of most non physical classes, and their movement abilities usualy allow them to get to places where they can strike at vulnerable targets and keep themselves safe.
As fun as having my chocobo hit squad run around in circles decimating the enemy force the problem with monster characters (to me) is that they don't require any maintenance in the menu. To me half of the game is learning abilities, getting new equipment, figuring out new builds, etc... With monster characters you don't get to do that.
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