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Thread: +HP% and +MP%, why?

  1. #1

    Default +HP% and +MP%, why?

    I've always found the esper level-up bonuses for HP and MP to be a total waste. Your characters are so close to 9999 HP and 999 MP at level 99 there's no real reason. Plus, with things like Green Berets, Red Caps, Crystal Orbs and Muscle Belts it's easy to augment your HP and MP if you're deficient in one or both or you need more. The other stats are harder to come by and seem to be much more useful in the long run.

    Thus, I deem that the HP and MP level-up bonuses are for impatient people and they should learn some patience.
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  2. #2
    Old school, like an old fool. Flying Mullet's Avatar
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    Ha ha, I've felt the same way. The first time I played through FFVI I popped on Bahamut for the +50% HP bonus and hit 9999 hit points by level 70 or so, I think. Then I realized that I would still be gaining HP without an esper, while my other stats would not increase with a level, and I've never used hit point or magic point boosting espers since.
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    Recognized Member VeloZer0's Avatar
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    I general don't use them, but one time one of my main party characters hit lv99 with something like 9947 HP and it always pissed me off. No practical difference in battle, but it irks me seeing it one the status bar with all the other 9999s.

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    Stamina is rather pointless too
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  5. #5

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    You can get max HP and MP for any character if you have Crusader equipped at LV46 up to LV51, then Bahamut at LV68 up to LV71;
    in the Japanese version some characters even get max MP naturally.

    Besides, you can easily break both Vigor and Mag.Pwr at 110 and 128 respectively, so you might as well use the other levels for HP and MP.
    It's also a matter of making a "Perfect Game"; personally I'm a hardcore perfectionist and I hate when I'm just a few points short of the max.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    For the hardcore player, they are useless but for a casual player who wants a minor edge and doesn't plan on getting any of their characters past Lv. 50 when they beat the game, I can see the allure. I don't use them since I do count myself as a hardcore player but in my first playthrough, I liked using it to max out the damage of Atma early and it was nice to have control over HP/MP after playing FFII (IV) for awhile.

  7. #7
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    I would never use a green beret at level 99. I usually just grab a couple of HP bonuses but never MP bonuses.
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    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    I use HP%+ because I don't ever level grind so my characters never get maxed. It just makes it more convenient because you don't really need any of the stats upped.
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  9. #9

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    Quote Originally Posted by thelivingvillain View Post
    I use HP%+ because I don't ever level grind so my characters never get maxed. It just makes it more convenient because you don't really need any of the stats upped.
    It might be worth the trouble to boost Vigor and/or Mag.Pwr though, because dealing insane 9999s with the Autocrossbow and Air Blade is really fun.

    Sure, most people would probably aim for maxing Edgar's magical Flash instead because it's faster, but I like AutoCrossbow better and since it relies on Vigor he also deals high damage with weapons (which will make him much stronger against single targets if he uses the epic Offering/Genji Glove combo).

  10. #10
    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
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    Nah, you're better off giving the Offering/Genji Glove to someone like Locke, Shadow, Setzer or Mog and utilizing Edgar's chainsaw.
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  11. #11

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    Quote Originally Posted by thelivingvillain View Post
    Nah, you're better off giving the Offering/Genji Glove to someone like Locke, Shadow, Setzer or Mog and utilizing Edgar's chainsaw.
    Yeah but Edgar probably does a better job as a physical attacker than as a magic user, and his AutoCrossbow (Vigor) is just slightly slower than Flash (Mag.Pwr).

    But sure, Locke is the best physical attacker at the end of the game, since both AtmaWeapon and ValiantKnife easily inflict 9999 DMG at a high Level and Vigor even with the Offering/Genji Glove combo.

  12. #12
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Actually the best thing to do with Edgar is give him Dragoon Boots and the Dragon Horn relic cause his spear weapons do W-Damage when used with jump. This allows even a mid leveled Edgar to do 9999hp damage multiple times and has the added bonus of not taking damage either...

  13. #13

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    Quote Originally Posted by Wolf Kanno View Post
    Actually the best thing to do with Edgar is give him Dragoon Boots and the Dragon Horn relic cause his spear weapons do W-Damage when used with jump. This allows even a mid leveled Edgar to do 9999hp damage multiple times and has the added bonus of not taking damage either...
    I've tried that, it was a great strategy.
    It still requires you to level up Vigor a lot to make it really effective though, and I still think a powered up AutoCrossbow or whatever is better against multiple targets, especially since practically everything dies after 9999 Damage except bosses and dudes like Tyranosaur.

  14. #14
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Actually the best thing to do with Edgar is give him Dragoon Boots and the Dragon Horn relic cause his spear weapons do W-Damage when used with jump. This allows even a mid leveled Edgar to do 9999hp damage multiple times and has the added bonus of not taking damage either...
    I agree with this. No one else should be using these relics except for Edgar himself, well except maybe Mog, but even then, Mog would probably be better off using other relics.

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  15. #15

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    It's only hard the first times through. My sig Terra tries to balance that out. I could have went for more speed than Magic Pwer still, but with four people in the group the turns would overlap. The 9999 cap is problematic in the original.
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    Terra..................Fight
    LV99...................Morph
    HP9999................All Magic
    MP999.................Item

    Vigor 45................R-Hand: Illumina
    Speed 90..............L-Hand: Genji Shield
    Stamina 40...........Helmet: Oath Veil
    Magic Pwr 110......Armor: Minerva
    Bat Pwr 255
    Defense 216.........Relic: Ribbon
    Evade 75
    Magic D 184.........Relic: Economizer
    Magic B 87

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