Quote Originally Posted by Iceglow View Post
In FFT I tended to not use tactics very often I would just steam roll enemies with simple attacks. In FFTA I just obeyed the law whenever I chose to and whenever I decided not to I would simply blow it out the water with an anti-law card. However I'm currently doing an FFTA 2 playthrough where I am not using antilaws (if there are any, I'm only 1/4 of the way through the misisons and haven't encountered them yet) I am attempting to obey the law in every battle, sometimes it's impossible my levels will be just too high for me to obey the law (hence I have a second non-battle party in my clan they're normally used purely for the dispatch missions but in situations where needed I bring them out in battle) or something similar but in all other circumstances I obey that law like it is the be all and end all (restarting the game if I fail to keep to it) This often requires tactics the biggest issue however is some laws such as movement/positioning laws and pushback mean a random critical hit can actually break the law.
You can always follow the law. Reaction commands like Counter won't get you in trouble, so for ones where you are too powerful, they help a ton. If the law says don't attack lower level units, get them to attack you and Counter them to death.

For laws saying don't do too much damage, use abilities like Take Aim and Blade Bash. Any ability which features a massive cut in attack power. Green Mages can also poison enemies until they die, though it takes a while.

If knockback is a problem, don't attack. Use abilities. They don't crit, so they are safer, and most physical classes have at least one attack ability that does the same damage as their reguilar attack.