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Thread: Summons in KH/KH2

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  1. #1
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    And that's exactly what I mean. Making a mistake on Valor and Master is so easy that it's practically suicide on Critical Mode. Hell, a Shadow on my low level Proud mode challenge can take off ~1/4 of my total HP. Factor in Critical Mode's half HP, and you've got Shadows that can kill you in about two hits.

    It's probably true that many of the people in this topic can usually just brush off the hits for quite some time until the beeping starts, then go "Oh no prob, Cure!" and repeat for most battles, which is why everybody is saying that Master and Valor are good.

    Yes, Master has awesome AoE attacks and Valor combos slightly faster and slightly stronger than Normal Sora, but it hardly matters when you can get easily attacked and interrupted and possibly killed while doing said combos. In particular, Master Form because leaving yourself in the air makes you defenseless, regardless of whether or not you manage to finish your combo uninterrupted. The same for Valor, since its aerial attacks are also faster and stronger than its ground attacks, but leave you in the air. It's just that most people are able to ignore this flaw because the damage that they receive is usually not enough to knock them into beeping until after MANY hits.

    And there's still the major problem of losing Guard and getting nothing equal in return for it, since Guard stops at least 90% of all attacks in the game. Going through Critical without Guard is like going through a desert without a water bottle.
    Last edited by PuPu; 04-12-2010 at 03:26 AM.

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