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Thread: Summons in KH/KH2

  1. #16
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    Quote Originally Posted by Zeromus_X View Post
    I don't think I could've beaten Kurt Zisa in KHI without Tinkerbell.
    This. The only other times I used them was to complete their files in the journal thing.
    I made one myself for a change! Although you can probably tell that..

  2. #17

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    Quote Originally Posted by PuPu View Post
    Drives are really not as useful as people think.

    Limit > Final >>> Wisdom > Normal Sora >>>> Master >>>>>>>>>>> Valor > Anti

    The determining factor is Guard. When you Drive, you have to give up the most useful ability in the game. The question is, what do you get for it?
    That seems to be your play style, but I never used guard in KHII, so I found the Drives much better than normal Sora.

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    Quote Originally Posted by arcanedude34 View Post
    That seems to be your play style, but I never used guard in KHII, so I found the Drives much better than normal Sora.
    It's objective fact that Normal Sora is better than Master and Valor, even without Guard. Not only do you get nothing in return for Guard, you're also given handicaps.

    Master's "all aerial attacks" falls apart if you ever get your attacks deflected, leaving Sora stuck in a "lol, hit me now guys" pose long enough to get killed if you're fighting tough enemies or are low leveled.

    Valor is absolute trash and anyone who says otherwise is lying, because Normal Sora can deal more damage except for maybe very early in the game. It also suffers from "hit me, I'm a sitting duck" syndrome like Master once your attacks get deflected, can't do Magic, and has no long range attacks.

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    Well each form isnt designed to be useful for every battle situation, thats what normal sora is for. You activate master form and valour form when they would be useful. Eg when you want to take down a boss with very high hp faster. Ive never had a major problem with the enemy deflecting my attacks.
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    Quote Originally Posted by blackmage_nuke View Post
    Well each form isnt designed to be useful for every battle situation, thats what normal sora is for
    But that's what I'm saying, any situation that's appropriate for either form, Normal Sora does better.

    Quote Originally Posted by blackmage_nuke View Post
    Eg when you want to take down a boss with very high hp faster.
    This should never be a priority, as it makes you more likely of screwing up and getting hurt by enemy attacks.

    Also, there's no guarantee that you'll get get an increased chance of "faster" kills when using Valor or Master, but there is most definitely an increased chance of getting killed, with no Guard, no Magic (Valor), and no way of counterattacking.
    Ive never had a major problem with the enemy deflecting my attacks.
    Hot Rods, Berserkers, Dancers, Toy Soldiers, any sort of tough enemy one would feel inclined to Drive against, etc. Pretty much every enemy in KH2 has some sort of counterattack after you hit them a lot. Many of them are deadly, and many of them also give the enemy temporary invincibility. Sure is going to be dangerous when the enemy is shooting off attacks while invincible and when I'm missing Guard and nothing to compensate for it.

    From my experience, it's a huge problem in Low Level Proud mode that's usually enough to get me killed if not for Once More.

    I can only imagine what it must be like for Critical Mode.

  6. #21
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    i used summons extensively in kh1,and i mean all of them.

    i was a pure magic user,using keyblades like spellbinder,oathkeeper (oh yeah) and finally,ultima weapon, and accessories which give bonus mp.this made basic magic like thundaga work like a charm,and when i ran out of mp,i simply casted bambi.bambi was probably my most used summon of all.

    in boss battles,i used all the summons.mushu,genie and dumbo,for example,inflicted pain on dragon maleficent like she was a puny lizard.add in simba,roaring atop maleficent's back.when i ran out of mp,i then cast bambi again,and threw magic like crazy!even ansem was way too easy for magic sora.in fact,when you look at it,the optional (more difficult) bosses like the phantom,kurt zisa and sephy are more difficult because magic cannot be spammed on them.
    "I'll tell you one thing... The truly mighty ones don't flaunt their power. How can I describe it to you? The sly eagle hides its claws."
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    It might just be you PuPu, because every drive form seems to make every battle easier for me rather than difficult, not that the game is even hard on Proud mode. Doesn't Master form give you infinite chains or something, even if it was risky to fight in that form, as I never found it to be. Endless reflect spells should save you.

  8. #23

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    I used Tinker Bell for a few fights in the first game. Otherwise, I never gave summons the time of day.

    Quote Originally Posted by PuPu View Post
    It also suffers from "hit me, I'm a sitting duck" syndrome like Master once your attacks get deflected, can't do Magic, and has no long range attacks.
    Aside from two or three enemies (such as the Hot Rod, which are hard to defeat no matter what form you're in), my attacks have never been deflected by any enemy.
    Last edited by LowCaloriePie; 04-11-2010 at 08:21 PM.


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    Quote Originally Posted by Deathly Moan View Post
    It might just be you PuPu, because every drive form seems to make every battle easier for me rather than difficult,
    Because when most enemies hits you, it's probably not enough to do any real damage. You can probably ignore up 6 or 7 hits by most enemies before hearing the beeping HP bar.

    But it isn't just me, Critical Mode players would agree with me. From what I hear, Valor and Master forms are suicide in Critical and the amount of "oh no I made a mistake and now I go from full HP to 1HP" times on low level Proud make me agree.

    Quote Originally Posted by Deathly Moan View Post
    not that the game is even hard on Proud mode.
    It is when you're on a low level, or Critical mode. Having Dancers that can take out 3/4 of your HP bar with their grab move, and having Hot Rods that can instantly reduce your HP to 1 with their "LOL I'M INVINCBLE" charge sucks.

    Quote Originally Posted by Deathly Moan View Post
    Doesn't Master form give you infinite chains or something, even if it was risky to fight in that form,
    The problem is fighting against enemies that can deflect your attacks, and with stagger resistance. i.e. all the tough enemies in the game. It doesn't matter how strong Master's attacks are if the enemies can just brush them off, counterattack, interrupt your combo, then proceed to take off chunks of your HP.
    as I never found it to be.
    I'm not talking about fighting Shadows and Dusks or any negligible enemies where Driving is hardly even necessary. I'm talking about the major enemies and bosses in this game with absurdly powerful "I'M INVINCIBLE" counter attacks, with stagger resistance. The enemies that say "smurf YOUR COMBO, I'M STILL GOING TO HIT YOU IN THE FACE AND KILL YOU"

    Assault Riders, Hot Rods, Morning Stars, Crimson Jazzes, Devastators, Berserkers, Dancers, Dragoons, Demyx, Xaldin, Xigbar, etc.

    Going into Valor or Master against any of these enemies is a disadvantage no matter what your playing style is.
    Endless reflect spells should save you.
    Which shouldn't even be necessary, since Normal Sora can do the job better with Guard + Counterguard and can also do Reflect Spam.

    Hot Rod, which are hard to defeat no matter what form you're in),
    No, it's pretty much only difficult to defeat in Valor. Even Master has Magic which should be enough to take it out. Though no Guard is still a huge disadvantage.
    Quote Originally Posted by LowCaloriePie
    my attacks have never been deflected by any enemy.
    I guess I haven't been specific enough. There's enemies that resist stagger when you try and hit them with your attacks (e.g. Morning Stars, Dragoons, Demyx, Saix) and will still interrupt your combo, and hit you in the face. Even the ones that DO stagger easily will eventually counterattack and STILL hit you in the face with some invincibility move after hitting them too many times. And trust me, Master and Valor have extremely long combos with many hits.

    EDIT: Just tested it out on Demyx. As suspected, he breaks out Master's aerial combo before you even get a chance to do a finisher, then blasts you with water. This is the perfect example of why Master and Valor combos suck, because he's not the only enemy that can do this. Using Valor against him is just outright foolish with no magic. Valor's ground combo does about 5mm of health bar damage more than Normal Sora's ground combo, and Valor's air combo leaves you stuck in the air defenseless for him to water blast you.

    Master and Valor suck.
    Last edited by PuPu; 04-11-2010 at 10:27 PM.

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    What do you mean by Critical Mode? When your in the red zone? Of course Valor form is the weakest, but other than that one I never found the other ones to be disadvantageous against any enemy or boss. Both anti and Master form helped me against Xigbar. Master allowed me to blocked all of his lasers, that can't be blocked like that with regular Sora when he traps you on that platform and for anti in that battle I was also able to dodge those same lasers and wasn't be able to get hit until the form wore off as the form made it easier for me to dodge all of his attacks.

  11. #26
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    What do you mean by Critical Mode?
    A new level of difficulty in Kingdom Hearts 2: Final Mix. It's like a remake of KH2 with extra stuff, released only in Japan. In Critical Mode, your HP bar is cut in half and you have the option of going through the entire game at level 1.

    I never found the other ones to be disadvantageous against any enemy or boss
    There are LOTS of enemies that have a nasty tendency to break out of your combo in Master and then hit you in the face. I have just tested it out against Demyx, and he is one of them.

    Master allowed me to blocked all of his lasers
    Huh? Master doesn't have Guard, and his white lasers CAN'T be blocked except by Reflect (and Warp Snipe RC for a certain attack), which Normal Sora can do as well.

    Also, Xigbar likes breaking out of Master combos as well, except that he SHOOTS you in the face.

    that can't be blocked like that with regular Sora when he traps you on that platform
    You mean the one where his lasers can be avoided by literally running around in a circle?
    and for anti in that battle I was also able to dodge those same lasers and wasn't be able to get hit until the form wore off as the form made it easier for me to dodge all of his attacks.
    Yeah, I know that. But again, make one mistake while in Anti, and you're pretty much guaranteed a game over. This is true for pretty much all modes.

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    Normal Sora cannotcast endless Reflect.
    KH2:FM doesn't even apply to us, why even mention it?

  13. #28
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    If you honestly need to cast Reflect more times than Normal Sora can perform it in a regular ground combo, then you're far better off just using Guard or other dodging methods.

    I was mentioning KH2FM to emphasize the whole "make a mistake = instant death." It applies on Low Level Proud as well, though to a lower degree.

  14. #29

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    Well shouldn't you expect that kind of difficulty? I mean, it's the hardest difficulty setting that halves your health meter. Topped with the choice to play through the game entirely on Level 1, that would make me think, "Oh snap, if I make one mistake I'm boned."
    Last edited by LowCaloriePie; 04-12-2010 at 01:50 AM. Reason: Spelling error. :V


    "It is a well-known fact that all heroes in all tales disliked vegetables as children.
    Their legend begins with their overcoming of this weakness, and then continues with a journey filled with hardships.
    That noble vegetable, the onion, lives on as a symbol of hardships overcome, and as the mark of a true hero.
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    And that's exactly what I mean. Making a mistake on Valor and Master is so easy that it's practically suicide on Critical Mode. Hell, a Shadow on my low level Proud mode challenge can take off ~1/4 of my total HP. Factor in Critical Mode's half HP, and you've got Shadows that can kill you in about two hits.

    It's probably true that many of the people in this topic can usually just brush off the hits for quite some time until the beeping starts, then go "Oh no prob, Cure!" and repeat for most battles, which is why everybody is saying that Master and Valor are good.

    Yes, Master has awesome AoE attacks and Valor combos slightly faster and slightly stronger than Normal Sora, but it hardly matters when you can get easily attacked and interrupted and possibly killed while doing said combos. In particular, Master Form because leaving yourself in the air makes you defenseless, regardless of whether or not you manage to finish your combo uninterrupted. The same for Valor, since its aerial attacks are also faster and stronger than its ground attacks, but leave you in the air. It's just that most people are able to ignore this flaw because the damage that they receive is usually not enough to knock them into beeping until after MANY hits.

    And there's still the major problem of losing Guard and getting nothing equal in return for it, since Guard stops at least 90% of all attacks in the game. Going through Critical without Guard is like going through a desert without a water bottle.
    Last edited by PuPu; 04-12-2010 at 02:26 AM.

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