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Summons in KH/KH2
Kind of similar to AK's thread here. How often did you really use the summons in Kingdom Hearts/KH2?
I can't really think of a time I ever used them outside of being bored.
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Banned
I use Tinker Bell in almost all possible boss fights in KH1 for free healing and auto-life.
Stitch in KH2 is more broken than Reflect.
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They're not particularly useful.
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You pretty much have to use stitch to get 100% in Olympus Colosseum.
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Banned
Seriously people, Stitch is probably the most broken thing out of the entire KH2 battle system.
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Tinkerbell in KHI for the free revive.
In KHII, I never bothered with Summons during the regular game, as using Valor to cause damage was more important, and that was sufficiently leveled compared to my base-level Summons. In the post-game side-missions, the use of Summons was incentivized, if not forced.
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I agree with tinkerbell and stitch
I use to think tinkerbell's "revives you once" meant that it will only ever do it once in the entire game so i would reset if she revived me.
Kefka's coming, look intimidating!
Have a nice day!!
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I don't think I could've beaten Kurt Zisa in KHI without Tinkerbell.
In KHII, I don't remember using summons that often...probably only used Genie a few times for the invincibility to help get through the horde of Nobodies in Final Mix's extra dungeon.
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IN KHI every time I fight Maleficent dragon I used Tinker Bell besides that, nope I don't really use summons often. Cranking up the difficulty in the game might fix the problem in the third installment.
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Banned
I spammed Peter Pan in KHII.
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Tink was easily the most useful in KH1. Like Tav, I feel the summons in KH2 are only useful for the extra stuff like the Coliseum cause the Forms were far more useful and broken. I think I used the summons more in CoM than the actual console brethren.
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Banned
Drives are really not as useful as people think.
Limit > Final >>> Wisdom > Normal Sora >>>> Master >>>>>>>>>>> Valor > Anti
The determining factor is Guard. When you Drive, you have to give up the most useful ability in the game. The question is, what do you get for it?
Limit - "I'M INVINCIBLE!" moves + Highest damage output in the game + Guard
Final - Sheer physical attack and magic attack power that it's ridiculous.
Wisdom - Awesome magic attack power, which annihilates all.
Master - All aerial attacks is fail and it is very easy to deflect. The only reason it is above Valor is because it has Magic.
Valor - No Magic, easily deflect-able attacks. This form becomes obsolete as soon as you get Guard as Roxas.
Anti - High damage and speed, but you die so easily.
Except for Limit and Final, and maybe Wisdom, Summons are overall far better than Drives. Stitch is tied with Limit Form, if not better.
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