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Thread: FFXII appreciation thread!

  1. #31

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    I disagree with some points mentioned but I'll just name something nice anyway.

    30. Zalera, the only cool Esper.

  2. #32
    Radical Dreamer Fynn's Avatar
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    31. Fran's voice. I know Fran was mentioned already, but her voice deserves a section of its own.

  3. #33

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    32. The ability to freely travel many areas away from the story's plot point triggers and explore a good portion of the world without having to wait for the storyline to catch up.

  4. #34
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    33. Having a world with areas built to somewhat realistic scale and allows the player to actually explore most of it instead of having a constrained road with "pretty wallpaper", thus allowing the player to immerse himself better in the world cause it doesn't feel fake.

  5. #35

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    34: Square continued to take chances with its flagship series, creating new fans and nice (sometimes) debates among existing fans. Mine is a bit flimsy.

  6. #36
    programmed by NASIR Recognized Member black orb's Avatar
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    >>> 35. Victory Fanfare..
    >> The black orb glitters ominously... but nothing happens..

  7. #37
    Recognized Member Flying Arrow's Avatar
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    36. Real-time on-field combat. FFXIII has a tremendously fun battle system, but when I'm trying to get somewhere it's annoying to run into a group of enemies. It's not nearly as obnoxious as random encounters, but it really makes me think back on and appreciate FFXII's unbroken-up exploration. There's something very satisfying in cutting down wave after wave of enemies while your objective is in sight and slogging on towards it without jarring, screen-changing interruptions.

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