Never played it. But then I hated every other WarioWare game I've ever played.
Actually, hated probably isn't a strong enough word.
Never played it. But then I hated every other WarioWare game I've ever played.
Actually, hated probably isn't a strong enough word.
I can just imagine all the headaches this will cause with its gimmicky 3D. I wish Nintendo would just make consoles again rather than marketable gimmicks. D:
They need ps3p, oh wait that is sony
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I wish people would get hands-on time with quality games that have come out on these gimmick systems before writing them off.
I wish Nintendo did a better job of highlighting the quality games that have come out on their systems so that people couldn't write them off so easily.
Now that the attention is in the thread where it belongs, I think it's important to note that *everyone* is coming out with 3D technology for games. So if 3D in general is viewed as a gimmick, then those accusations should really be aimed at all 3 of the platform-holders. Nintendo's just doing it in what may be the least expensive way, if you don't already have a 3D-capable television.
I would be more willing to tolerate comments on the 3DS' gimmickry once we actually know something about it. As it is right now, anything outside of what Nintendo themselves has said is just speculation--educated though it may be.
To recap what Nintendo has said:
-3D without glasses (did not mention how)
-Out in Japan likely by this time next year
-This is the next handheld system for them (not an iteration like the DSlite or the DSi)
I'm with you on this and Vivi with pretty much everything else.
I do like my DS-Lite (launch, baby!) but let's not candy coat it - the best games on the DS are remakes. To the extent that it's not really a game system, it's my updated-classic-RPG player. New Super Mario Bros. copy and pasted all the levels from older Mario games and to say Mario Kart DS is a "new game" stretches the meaning of that term. However, I have just started the Mario & Luigi games and I have to admit I'm impressed, but when I play Final Fantasy VIII on my PSP-Go, it really drives home how FFVIII is a "big-boy" RPG.
That said I do feel the stylus overall was a success. RTS was made more feasible, Revenant Wings was a fun mash-up of my 2 favorite genres. And I may sound utterly insane to say this, but I feel Phantom Hourglass worked. I wrote it off because it sounded retarded, but when I finally gave it a try I was thoroughly impressed. I actually even use the stylus exclusively a lot on FFIII.
But Nintendo's really lost it over the years. They used to lead by example and now it's like they don't even try anymore. The DS and PSP are very similar to me in that both manufacturers should've put their own studios behind them more. There's been successes and a lot of mediocrity on both, but right now I have to give the edge to the PSP. Nintendo for the most part has always compromised with its handheld games. Smaller, tuned down versions of their console big brothers. But PSP just had SOCOM: Fireteam Bravo 3 - which is essentially a console shooter on a handheld with 16-player internet multiplayer and 4-player co-op. They've released a full-fledged Motorstorm and a full-fledged God of War. You never see Nintendo doing anything like that. It seems like they shine most with original IP's like Advanced Wars, Pokemon, and Golden Sun which are primarily built for the handheld.
Anyway, long story short, the 3DS does seem gimmicky, and it's a real let down that this is essentially the end of the DS. On the one hand it seems like it does have plenty of original titles that could keep me occupied for years. But why on Earth would I want to try them when I could play Dragon Quest V, VI, or Final Fantasy IV instead? I just feel like it's never lived up to the tremendous legacy of the GBA, GBC, and original Gameboy. Nintendo truly is dead.
Seems like your 'problem' is pretty clear, and I use 'problem' carefully because it's not really your fault. Kind of what I was alluding to in my previous post: Nintendo hasn't done a spectacular job highlighting the greater games on their system, and you're not interested in doing the work to find out about it yourself. (It's not just you, don't take it personally.) I say the DS is my favourite current gaming system for good reason, but that's because I've put a lot of work into discovering things that don't get a lot of exposure.
Well, if you feel there are some truly amazing games on the DS that we're all missing out on JKTrix then you could help out by enlightening us as to what they are. We may not be nearly as ignorant of the titles you like as you think.
Still though, I've played a lot of games that made about the best use I could possibly imagine of the stylus, but the only one that didn't feel like it could be done better with traditional controls was Trauma Center.
As for leveling criticism at all platforms for even considering the implementation of 3D, I agree, they're all giving in to the gimmick and they should all be criticized for pursuing something that won't add to gameplay in anyway that your standard 3D already has. But I take particular issue with the 3DS for a number of reasons. If I don't want to play in 3D on the PS3 (or can't due to lacking the required hardware), then I don't have to. But the idea of a 3D handheld means pretty much everything will shovel it in whether it's good or not. To top it off, I don't know of any method of creating a 3D image without glasses that will be as effective at as wide a degree of distances and angles as ones that use 3D glasses. Unless Nintendo has somehow invented their own implementation or improved on existing ones to get around this, I fully expect that 3D won't even work properly unless I hold the thing at the proper distance and angle from my eyes; something that's a little stupid to require for using a handheld where I want to hold it wherever the hell I'm most comfortable holding it.
Maybe they'll prove me wrong on most of this when people (myself included) actually have hands on time with it, but there's no reason we can't speculate on the thing knowing the current state of 3D technology. Even if they get the implementation working well though, I still don't see it adding anything to gameplay that can't be done with standard 3D. I really think that focusing on 3D at all in games is moving in the wrong direction because it's really not adding anything to the game. The human eye is capable of perceiving depth quite well in standard 3D games without the need for the additional depth of field.
Sorry if this has been asked and answerd already, but how will the 3D be created? Will you actually wear glasses or something like the films? Or will it try to create 3D on its own like the "Sharp RD3D" (which failed) or will you have look into it like Nintedo's own "Virtual Boy" (which also failed).
Hm, I don't like the idea of having to move the console while playing. When I get into a comfortable position it usually entails the console being fully at rest, and not in a good position to manipulate. Also, when I am fidgeting while playing around it would probably be very disorienting. The fundamental flaw of this technology is that it is only useful if your head is moving in relation to the game.
I wonder how powerful the 3D-3D rendering engine will be. All the objects in that tech demo were incredibly simple, mostly 2D objects and objects composed of straight lines. I hope it isn't just a gimmick that can't keep up to rendering real sprites in real games.
Other than that it is a really neat effect. Though of questionable value for a handheld it could be a great proof of concept for TV based consoles.
EDIT: Dammit, I didn't notice that was footage of a game for the DSi, not 3DS. I would imagine the 3DS would go a similar way. No way glasses would fit Nintendo's marketing strategy.
Sharp Presents 3D Touchscreen LCD, Switchable Between 2D and 3D Modes | SHARP
just saying....
THE JACKEL
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I've learned to stop writing things off as gimmicks at first glance. I remember thinking the DS was silly. Two screens sounds absurd and most of the gaming community seemed to feel that way at the time. The DS was predicted to be a miserable flop.
It's now a juggernaut of a financial success and most people would agree that there are quite a few very solid titles for the DS. The dual screens have been used quite effectively. The thing we all thought was a gimmick turned out to be pretty awesome.
The Wii is potentially more arguable and a lot of people hate waggling, but once again, the Wii is a huge financial success and judging from the way everyone else seems to want to jump on the motion-control bandwagon, motion control was more than a gimmick. The first generation of it might have been a bit rough, but it's likely to get ironed out more and more (WMP made steps, Move and Natal are likely to make bigger steps).
I'm with the majority that doesn't really see the benefit of 3D. My knee jerk response is to say it's a gimmick and it will get swept under. However, I think I've learned from my past mistakes about presumptions regarding Nintendo. If anyone is going to do 3D right, I would trust Nintendo to do it. They seem to be the best at doing something that borders between laughable and innovative and make it into pure gold while shaping the industry in the process.
A great one is 'Locke's Quest'. You basically use your materials and energy to rig up defenses for oncoming robot attacks. YOu have so much time prior to the battle to set up, as well as being able to fight yourself once the battle starts, repair structures and create more as the battle progresses. It's a seriously tweaked RTS would be a decent way to describe the combat.
Another good series of games are the Luminous Arc titles if you are into SRPG's.