Well, if you feel there are some truly amazing games on the DS that we're all missing out on JKTrix then you could help out by enlightening us as to what they are. We may not be nearly as ignorant of the titles you like as you think.

Still though, I've played a lot of games that made about the best use I could possibly imagine of the stylus, but the only one that didn't feel like it could be done better with traditional controls was Trauma Center.

As for leveling criticism at all platforms for even considering the implementation of 3D, I agree, they're all giving in to the gimmick and they should all be criticized for pursuing something that won't add to gameplay in anyway that your standard 3D already has. But I take particular issue with the 3DS for a number of reasons. If I don't want to play in 3D on the PS3 (or can't due to lacking the required hardware), then I don't have to. But the idea of a 3D handheld means pretty much everything will shovel it in whether it's good or not. To top it off, I don't know of any method of creating a 3D image without glasses that will be as effective at as wide a degree of distances and angles as ones that use 3D glasses. Unless Nintendo has somehow invented their own implementation or improved on existing ones to get around this, I fully expect that 3D won't even work properly unless I hold the thing at the proper distance and angle from my eyes; something that's a little stupid to require for using a handheld where I want to hold it wherever the hell I'm most comfortable holding it.

Maybe they'll prove me wrong on most of this when people (myself included) actually have hands on time with it, but there's no reason we can't speculate on the thing knowing the current state of 3D technology. Even if they get the implementation working well though, I still don't see it adding anything to gameplay that can't be done with standard 3D. I really think that focusing on 3D at all in games is moving in the wrong direction because it's really not adding anything to the game. The human eye is capable of perceiving depth quite well in standard 3D games without the need for the additional depth of field.