I totally agree with the need for more variety in minigames / sidequests.
I totally agree with the need for more variety in minigames / sidequests.
Bow before the mighty Javoo!
This is my problem with the way it was handled in X and XIII, as opposed to XII.
SE has tried hard with both X and XIII to say that (paraphrased from the XIII official guide): "Spending hours leveling and killing some really tough enemies is even more fun and exciting after the game!" as if this were some sort of absolute truth, but in both cases I've found myself very annoyed with it once I got several hours into this post-game grind.
Perhaps such a setup could be done well, but my personal feelings are that what is left for the post game in X and XIII offers to little reward/satisfaction for the time invested. If I'm going to double the amount of time I spend on the game after the main story is done, then I'd like the second half of that time to be as entertaining as the first half, and for me it's not even close.
With XII [as well as VII (chocobo racing et al), VIII (card game), IX (card game)] the ability to do the sidequests during the story may dilute the experience, but at least it presents some consistency rather than having 95% of the fun packed into the first 50% of the game.
ALSO: I was disappointed in the variety of the Marks in XIII. XII had "unique" marks, which, even if they used the same models as other creatures, usually had stats and abilities that made them special in some way. It seemed a majority of XIII's marks were actually just regular Pulsian baddies, most of which you would have outleveled had you only just started hunting Marks in the post game.
The enemies are about as variant as FFX's were...
It would be nice to see more monsters, but it doesn't really bother me.
jkhkjg
This has nothing to do with the topic, but is still of high importance.
What the hell Omni-odin? You never beat IV?! Blasphemous! Go. Right now. Download a rom or something.
They do lack variety! I feel like I've been fighting the same monsters more or less throughout the game, though...it doesn't really bother me too much.
But it made me laugh that in Chapter 11 (SPOILER)the flan upgraded to pudding with more teeth, that was just amusing![]()
The only two games where I've noticed this is FFX and FFVI.
Yeah, like gooey flan things with sirens on their heads, they're totally believable as a... some sort of.. cyborg dessert (cyborg dessert janitors no less!)
I think it's just your typical "HD game" issue that the developers have been talking about, where game development is just so complex now that they can't go into that level of detail any more. It's taken them so long to get just this far, that if they'd spent even more time creating a huge variety of monsters, cities, having an airship etc etc then we'd still be waiting for it in 2015.
More realistic than being attacked by a gun-toting house.
Bow before the mighty Javoo!
I saw one of those on the way back from work the other day. I just ducked my head and kept walking by, luckily it wasn't interested in me.
Sure a lot of models they used in the older games were less physically feasible, but in a game with 'fantasy' in the title I don't think realistic should be a selling point. I remember back when they weren't afraid to stick a little fun and levity into their games.
Last edited by VeloZer0; 04-08-2010 at 01:31 AM.
Something I'm not against if it's the only difference between variety or, well, distinct lack of variety. I don't see why they can't find a happy balance between realistic and varied, though, rather than recycling so many enemies throughout the game. I can understand a few enemies having variations and all that, but all through the game? Urgh. There were enemies I was fighting in the early stages that were pretty much identical to the ones I was fighting right at the end of the game, and that, to me, isn't good enough. Not saying it makes the game bad, but it is something that I feel they should have done better on. I don't think designing the mere look of a few enemies (even if the overall end result was the same) to replace "recylced" enemies would have caused a full year's delay.
Bow before the mighty Javoo!
I totally agree with this one. It's like the next level and I'm like... I'm fighitng this gooey things again? I'm fighting these soldiers... again? etc. etc. The game would have been more interesting if the monsters were different. If this is the price for HD, then I'd rather go back to the crappy graphics, lol.
And that's an interesting point - I bet if they did something based around the FF7/8/9 era (or even the SNES era) and didn't worry so much about epic graphics, it'd be awesome. Come on, let's have an FF Classic series of games, and I don't mean yet more remakes or half-arsed efforts like the modern Nintendo stuff.
Last edited by Cloudane; 04-08-2010 at 06:30 PM.
Just wait, FFXIX will be released in Mega Man 10 style.
Yes indeed
I don't care much for realism either. It's a fantasy. "Oh we don't do an overworld map and steerable airships any more, the scale is unrealistic" - who cares?! It worked for 9 Final Fantasies before it! Gimme!