Something I'm not against if it's the only difference between variety or, well, distinct lack of variety. I don't see why they can't find a happy balance between realistic and varied, though, rather than recycling so many enemies throughout the game. I can understand a few enemies having variations and all that, but all through the game? Urgh. There were enemies I was fighting in the early stages that were pretty much identical to the ones I was fighting right at the end of the game, and that, to me, isn't good enough. Not saying it makes the game bad, but it is something that I feel they should have done better on. I don't think designing the mere look of a few enemies (even if the overall end result was the same) to replace "recylced" enemies would have caused a full year's delay.