Quote Originally Posted by Crowseye View Post
The math is insanely complex IMO (not the least of which because a disproportionate amount of damage can be done during staggers), and the variables almost innumerable because players will be using different party setups against different enemies, with varying progress along the Crystarium, and different weapons and accessories upgraded to different levels.

Beyond certain obvious tradeoffs among the various weapons for each party member, players might be better off experimenting themselves to see which they feel works best for their setup and style of play.
I find the biggest problem is that it is impossible to keep a good eye on what your characters are doing. I have no idea how much damage my characters are turning out a round. With the battle system as it is I can't keep good tabs on how effective certain strategies are. How much does Bravery increase my damage? Not a clue. How much more damage does DeProtect get me? Your guess is as good as mine.
With so little feedback (or I should say so little useful feedback) it makes setting up your party that much more difficult. For the last couple of years I just get the feeling that RPG designers are just assuming players will be reading guides and don't bother to make it so you can figure stuff out from what they give you in game.