Quote Originally Posted by VeloZer0 View Post
I find the biggest problem is that it is impossible to keep a good eye on what your characters are doing. I have no idea how much damage my characters are turning out a round.
/agree -- it is a big problem for people interested in the tactical side of party setup and battles.

With all the numbers flying around the screen plus the ever-changing Chain bonus to take into account, elemental/physical strengths or weaknesses, buffs and debuffs, it's a huge mess.

I wonder how people would have reacted to a WoW-style Recount built into the game that systematically breaks down damage done and dps in a more-or-less organized way (base damage, with chain bonus, with resistances, with buffs, etc.). Are there any RPGs out there that include something like that?