I'm loving it too! It really is great fun and i encourage anyone who wants to give it a go, it's well worth it
Next update!
Yesterday I went Gil farming which involved a bit of chaining here and there with my Firefly equipped so as not to level up. I spent some time in the Sochen Cave Palace to aquire a few Gemini Gems... they're for much later but if you can guess why i got them then yay you ^_^ I had lots of Gil to buy all the Monographs because they weren't as expensive as i thought they'd be. I won't be getting the Canopic Jar anytime soon though because that is just stupidly expensive. I'm not even sure i need it if i'm not planning on aquiring Tournesol.
I also did some Loot farming. I killed the Ash Wyrm which appears where i fought Exodus to get his rare Moon Ring drop. I only needed two because i have one from a hunt reward i did much earlier. If he didn't drop it i simply reset. Then headed to the other side of the Mosphoron Highwaste to chain Humbaba's to get three Beastlord hides which was fairly quick. Finally I went to the Zertinan Caverns to steal from the Slime enemies there. This took a while because i needed their rarest steal which is just 6% with Thiefs Cuffs but i picked up the four Sagittarius Gems i needed pretty quickly considering. Constant switching from Thiefs Cuffs to Firefly made the whole process take longer though. With my Moon Rings, Beastlord Hides and Sagittarius Gems i could unlock the Sagittarius Bow in the BazaarIt cost enough Gil to put me back in the red but i guess that's just the price you pay for awesomeness! I won't actually be using it for a while (I don't think) There are a couple of specific battles i had in mind when i decided to get it.
I also spawned a rare game called Dheed on the Mosphoran highwaste and stole his awesome Mirage Vest. It boasts an extra 100HP, +3 defence, +10 Vitality and +10 Speed.
I had planned to just do more farming tonight, more for LP though because my new Sagittarius Bow nicked a large chunk of my stock, but i still need a lot more Gil to make me comfortable. But instead i ended up taking on two tricky as hell marks which added a bit of exitement to my evening.
Goliath
I had no idea what I was getting myself into when i went after this fella. Actually, i almost gave up before i'd even started because a Baknamy used Death on me on my way to him and i had to reset. When i did eventually make it to him, i used Faith + Blizzaga to 2-hit-kill the Baknamy's in the area first, then tip toed up to him to sneak in Dispel to remove his buffs. He uses Magick Barrier to make himself immune to magicks at the start of the battle, hence the tippy toes. He basically just spams the crap out of Gravity which knocks off about 2500HP, easy to keep on top of with Curaja. Occasionally he used Aeroga and Smite of rage, the former hitting for closer to 3000HP, the latter hitting for just 900HP. With only those attacks i decided to switch my Ribbon for my Bubble belt to give me one less buff to cast. (I'm keeping up Shell, Bravery and Haste). At about 50% HP he throws Watera and physical attacks into the mix so i add Protect to my list of Buffs. It was going rather smoothly, but then i ran into some problems. First, two Baknamy's came to join in the fun. I got a bit panicky incase they tried to cast Death on me. I lured them away from Goliath, cast Faith and hit them with a couple of Blizzaga spells. Next, after resuming my struggle with Goliath, his basic physical attack struck me with Disablei thought i'd finally found a battle where i didn't have to worry about bloody status ailments! I moved out of reach and waited until it wore off. Thankfully he doesn't cast buffs or heal when he can't reach you like most Marks. As i chipped his HP down he completley forgot he could use magicks and instead spammed physical attacks, which not only ignore evade and combo, but don't have a charge time meaning he can use them alot faster. If things got bad, i could always move out of reach to cure and rebuff, but actually it was quite easy keeping on top of the damage so i chipped him down to death.
Deathscythe
I left the Necrohol Of Nabudis to go and save after Goliath. I hadn't prepared well enough for him and he had a few tricks that threw me off guard, so i made sure to check Deathscythe out before running off to fight him. He looked stupidly hard and i didn't fancy my chances but i just thought smurf it i'll give it a bash. Managed to get to the area where he spawns safely enough... it's scary being here in the Necrohol with only VaanTo get him to spawn i have to reduce my HP to less than 10% which is a tense situation too. You have to be careful not to combo yourself when you're HP starts to get lower, and be careful of the augment that increases your strength when you hit critical HP. I know there's a Technick which is wonderful at bringing your HP down to less than 10% but ive shamefully neglected all but 4-5 of the Technicks (Steal, Libra, First Aid and Charge) anyway, i used the Icebrand to take off about 250HP per hit until i was low enough.
First job when he appears, HEEEEEAL lol i hate being sat on critical HP! I heal fine, and already have my buffs pre-cast. So i'm quick to start my assault, with Niho+Remedy being my first action. Confuse, Slow, Immobolise, Blind and Silence is a fookin result!! He can't cast any spells now, and although he ignores evasion, Blind still makes 50% of his attacks miss. And without magicks he uses physical attacks 90% of the time. Doom misses because of my Ribbon and Annul is still piss annoying but he only used it one time. I hack him down to half his HP with little trouble. But then comes the complications. First he puts up a barrier to make himself immune to physical attacks. This is a problem because although ive worked back alot of MP from Annul, i'm using it fast to rebuff and cure, so attacking him with magics isn't an option (I'm definitley ready to go High-Ether farming!) Next problem is his augments Normal Damage+ and Low HP Attack+. He's hitting alot harder and i have to cure more often so i'm relying on Charge+Curaja again. Need a plan!! He's weak to Holy so i use my two Holy motes for 4500HP each. But then i need another new plan =/ I go with Bio ^_^ He takes half damage from all Elements (Except x2 from Holy and absorbs Dark) But Poison isn't classified as an element in FFXII so it gets normal damage. Best bit, it only costs 16MP, but because i gain back 9MP when dealing magical damage (as one of the augments aquired from a Lore on the Licence board) It's actually only costing me 7MP per cast, and inflicts a decent 2000HP. His physicals are stronger but because of the 50% reduced accuracy from Blind, he's barely hitting me. Eventually the Paling falls and i go back to physical attacks. As he's a few hits away from biting the dust he scores a 5 hit combo... which doesn't sound that deadly but actually 5-6hits of that combo missed which means it would have been closer to an 11 hit combo without Blind o_O anyway, bastid falls and i rejoice.
Obviously i run and pick up my Zodiac spear seeing as i'm sat right next to it
Also, i think ive solved the riddle of Feral Retrievers evasion issue. Deathscythe carries the evasion+ augment but he didn't evade a single attack for the entire battle. This i believe is because of Immobolise, a status which I hit Feral Retriever with when his evasion went from about 50% to 0 from the first battle to the second. Handy to know that Immobolise can reduce evasion to 0, if that is indeed the case







i thought i'd finally found a battle where i didn't have to worry about bloody status ailments! I moved out of reach and waited until it wore off. Thankfully he doesn't cast buffs or heal when he can't reach you like most Marks. As i chipped his HP down he completley forgot he could use magicks and instead spammed physical attacks, which not only ignore evade and combo, but don't have a charge time meaning he can use them alot faster. If things got bad, i could always move out of reach to cure and rebuff, but actually it was quite easy keeping on top of the damage so i chipped him down to death.
To get him to spawn i have to reduce my HP to less than 10% which is a tense situation too. You have to be careful not to combo yourself when you're HP starts to get lower, and be careful of the augment that increases your strength when you hit critical HP. I know there's a Technick which is wonderful at bringing your HP down to less than 10% but ive shamefully neglected all but 4-5 of the Technicks (Steal, Libra, First Aid and Charge) anyway, i used the Icebrand to take off about 250HP per hit until i was low enough.
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