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Completed all the daily challenges today. Apparently playing the meta game or something screws with the "This is How We Do It" weekly challenge because despite having received the achievement for completing my Solo Legendary run, I'm short on levels completed for that one. I'm certainly enjoying the matchmaking, although I'm quite a bit out of practice. My K/D is positive at least, although just barely. Every good game I have seems to get all but negated because I play miserably the next. I think having consistently good teammates might help, since I find myself still losing the match even when I do well (going +10 in team slayer and losing is smurfing obnoxious).
I guess I'm perhaps one of the few people who didn't dislike the campaign. Certainly your ally AI is pretty smurfing awful, but that's always been the case, and I don't count on the AI to do much of anything anyway. I never really had the AI give me much trouble throughout my play.
I'll agree that the story was pretty disappointing. Like Huxley, I've actually enjoyed the main storyline of the Halo franchise, and I'll also agree that what the series always delivered was an epic scale. This was certainly something that Reach lacked, at least until the very end, which I thought, all things considered, was pretty good. I think what really disappointed me was that Bungie didn't really try to surprise us with anything, and ultimately it just make me wonder if it might have been better if they didn't try to tackle a storyline where the fate of all the characters is already known.
That said, I think the level design was by far the best in the series. The Halo games have slowly progressed from the horrible backtracking that was the latter half of Halo: CE's campaign to the samesy-level design that plagues Halo 2 and 3. ODST was a step in the right direction of giving us some varied environments, but it was limited by all taking place in New Mombasa. Traveling all over the different environments of Reach certainly provided a nice change of pace.
Legendary difficulty was significantly more difficult than it has been in the past, mostly because the Elite AI is pretty smurfing mean. I appreciate a good challenge, especially since I tend to like playing the campaign.
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