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Thread: My character setup is better than yours!

  1. #1

    Default My character setup is better than yours!

    So perhaps I'm not the first to do this but I couldn't find any anywhere! Here goes you need to list out 2-5 characters (preferably generics) their primary class, secondary abilities, counters, passive traits and motion advantages. Sounds dificult? that's because I suck at explaining things so here goes

    Class: Lancer
    Secondary: throw
    Counter: hamedo
    Passive: gain jp up
    Motion: Move +2

    Class: Summoner
    Secondary: White magic
    Counter: Arrow gaurd
    Passive: 1/2 MP
    Motion: move mp up

    Make sense? I'd like to see some creativity (and possibly steal your best weapons! mwahaha)

  2. #2
    GO! use leech seed! qwertysaur's Avatar
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    Class: Bard
    Secondary: Math Skill
    Counter: Arrow Guard
    Passive: Equip Crossbow
    Motion: Teleport

    Find high ground and either buff your party or unleash destruction with Math Skill.

  3. #3
    Recognized Member VeloZer0's Avatar
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    Is this for PvP or fighting comp characters? It depends either way.


    Ninja
    Unarmed Throw
    Unarmed Basic Skill
    Thief's Cap/Headband Mp Switch/Blade Grasp
    Power Garb Concentration/Martial Arts
    Germinas Boots/Bracer Move +3/Move MP Up/Teleport
    This is my best character set up. Depending on how I feel I change up the equipment to tweak for speed/accuracy and movement.
    At lower levels sometimes increasing the damage is necessary, but at lv 99 this build will deal:
    800 damage (2x400)
    100% accuracy from Concentration
    16 Speed
    Move of 5 w/ Teleport | or | Move:Jump 8:5 | or M:J 5:5 w/ Move MP Up.

    Selecting MP switch makes the ninja able to take any strike without taking damage. If combined with Move MP Up the ninja gets one gimie every time they move (which at speed 16 is a lot). I don't usually get hit that much so I use a real move ability instead.
    The reason I chose Battle Skill is for Accumulate. Unarmed damage is kind of broken because it is PA^2, so as you get into higher values of PA it takes off. Buy using accumulate once I go from 800 to 882 damage, one more time to 968 damage. If I decide I don't need that much damage I have tons of options. Items, Jump, Martial Arts, etc...

    (Btw, this will deal 1875 damage if you tweak it out with all +PA items and Martial Arts. Take that zodiac bosses!)

    ---

    Black Mage
    Wizard Rod Black Magic
    Unarmed Draw Out
    Thief's Cap/Flash Hat Blade Grasp
    Wizard's Robe Magic Attack Up
    Germinas Boots/Red Shoes/Magic Gauntlet Move +3/Teleport
    Depending on if I gear for mobility or| MA, @lv 99:
    Murasame heals for 396| 444
    Muramase damages 594 | 666
    Kikuichimoji damages 528 | 592
    At a speed of 12 or 13.
    Black Magic is just icing on the cake.

    EDIT: Why does it put that huge space before my tables?
    EDIT2: Having to put all my HTML in one line displeases me.
    Last edited by VeloZer0; 04-05-2010 at 12:25 AM.

  4. #4

    Default

    Quote Originally Posted by VeloZer0 View Post
    EDIT: Why does it put that huge space before my tables?
    EDIT2: Having to put all my HTML in one line displeases me.
    I've been sharing your distate of the html setup haha! Very nice character btw And much nicer thread also, I'll be abandoning this one

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